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ut4_mythic Rate Topic: -----

#21 User is offline   wraith Icon

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Posted 19 February 2012 - 03:30 PM

another preview... possible n00b filter :]



#22 User is offline   xandaxs Icon

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Posted 19 February 2012 - 06:54 PM

weird but nice


#24 User is offline   wraith Icon

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Posted 20 February 2012 - 12:37 PM

hmmm yeah was thinking about that... not sure what i'm gonna do yet

anyways i made this jump wider.. wasn't diggin' the hall being as narrow as it was for this jump...

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#25 User is offline   mistersamchun Icon

Posted 20 February 2012 - 12:46 PM

can't wait :]] if you are bored of beta testing, you know who you have to call :D

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#26 User is offline   SubJunk Icon

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Posted 20 February 2012 - 09:33 PM

^

#27 User is offline   wraith Icon

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Posted 27 February 2012 - 02:10 PM

pretty busy with work, but i've developed and tested 7 jumps so far.. maybe post screenies later..

also solved the n00b filter problem.. it's now in the spawn room and design is simple and to the point.. :]

#28 User is offline   wraith Icon

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Posted 28 February 2012 - 09:09 PM

couple more screenies.. and remember, with this map, jumps aren't always as they appear to be.. ;]

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youtube taking forever to update thumbnail images grrrr.. :]



this kind of jump IMO is refreshing.. love the speed...

#29 User is offline   xandaxs Icon

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Posted 29 February 2012 - 04:45 PM

Looks simple and still awesome!
*That water looks liek the one from Lotr* :P

#30 User is offline   wraith Icon

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Posted 29 February 2012 - 10:17 PM

View Postxandaxs, on 29 February 2012 - 04:45 PM, said:

*That water looks liek the one from Lotr* :P


used water textures from the game's liquids folder..

until i learn how to make liquid textures... :]

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