its campy pirate. id leave the color exactly how it is
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ut4_pirate_land [WIP]
Entry for the CMM / urtJumpers mapping event
#12
Posted 27 February 2012 - 05:13 AM
theRipper, on 26 February 2012 - 03:35 PM, said:
its campy pirate. id leave the color exactly how it is
I spat out my coffee and nearly weed myself when I read this - yay campy pirates!
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#13
Posted 29 February 2012 - 08:45 AM
Well, the competition is almost over, this is the final day for submissions. I'm going to release my map later today but for those who might be interested I've made a step by step report about the making of the map.
Making the pirate land map
Watch out for other event maps...
Making the pirate land map
Watch out for other event maps...
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#14
Posted 01 March 2012 - 05:18 AM
Download link added to first post
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#15
Posted 02 March 2012 - 11:57 PM
Seriously, I won't be playing this map anymore. I get stuck on those freaking annoying bars, I can do ANY other jump in the map.
You owe me a new keyboard.
You owe me a new keyboard.
[img]http://i.imgur.com/kweKQ.png[/img]
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#16
Posted 03 March 2012 - 05:20 AM
flajaz, on 02 March 2012 - 11:57 PM, said:
You owe me a new keyboard.
What kind of keyboard?
You should watch picolas first ever video, beams start at 4:23m
or drillers whoosh one
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#18
Posted 18 January 2013 - 08:11 AM
Just finishing off the final version of this map.
Started out as a 5 week project and was rushed and bodged to fit that timescale.
I've added several new jumps, removed some of the more boring jumps and fixed the irritating bars so that they're passable from both ways (one side was misaligned making them impossible or very hard).
xandaxs has designed 2 new jumps for the final part of the map which are more challenging than anything I could think of.
I've added the 4.2 timer entities, what happened to the jump hint entities?
Here's a screenshot in radiant until next weekend...
Cheers John
Started out as a 5 week project and was rushed and bodged to fit that timescale.
I've added several new jumps, removed some of the more boring jumps and fixed the irritating bars so that they're passable from both ways (one side was misaligned making them impossible or very hard).
xandaxs has designed 2 new jumps for the final part of the map which are more challenging than anything I could think of.
I've added the 4.2 timer entities, what happened to the jump hint entities?
Here's a screenshot in radiant until next weekend...
Cheers John
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