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Urban Terror starts to console, cant close it! Rate Topic: -----

#1 User is offline   kissa123 Icon

  • Account: kissa123
  • Joined: 01-May 12
  • Posts: 0

Posted 01 May 2012 - 08:14 AM

Okay, i have a problem, i installed Ubuntu 12.04, and downloaded Urban Terror and it just start ups to console, i cant close it. In Ubuntu 11.10, game worked fine. Here is all what console says
kissa@kissa-p6-2010scm:~$ '/home/kissa/UrbanTerror/ioUrbanTerror.i386' 
ioQ3 1.35urt linux-i386 Dec 20 2007
----- FS_Startup -----
Going through search path...

----------------------
10593 files in pk3 files
execing default.cfg
execing q3config.cfg
execing autoexec.cfg
Hunk_Clear: reset the hunk ok
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
QKEY found.
----- Client Initialization Complete -----
----- R_Init -----
...loading libGL.so.1:
Calling SDL_Init(SDL_INIT_VIDEO)...
SDL_Init(SDL_INIT_VIDEO) passed.
Initializing OpenGL display
...setting mode 4: 800 600
Using 4/4/4 Color bits, 24 depth, 0 stencil display.
GL_RENDERER: AMD Radeon HD 6670
Initializing OpenGL extensions
...ignoring GL_S3_s3tc
...ignoring GL_EXT_texture_env_add
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...GL_EXT_texture_filter_anisotropic not found

GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: AMD Radeon HD 6670
GL_VERSION: 4.2.11627 Compatibility Profile Context
GL_MAX_TEXTURE_SIZE: 16384
GL_MAX_ACTIVE_TEXTURES_ARB: 8

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits)
MODE: 4, 800 x 600 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
CPU: 
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: disabled
compressed textures: disabled
Initializing Shaders
----- finished R_Init -----
------ Initializing Sound ------
Initializing SDL audio driver...
SDL audio driver is "pulse".
SDL_AudioSpec:
  Format:   AUDIO_S16LSB
  Freq:     22050
  Samples:  256
  Channels: 2
Starting SDL audio callback...
SDL audio initialized.
----- Sound Info -----
    1 stereo
 8192 samples
   16 samplebits
    1 submission_chunk
22050 speed
0xa13f338 dma buffer
No background file.
----------------------
Sound initialization successful.
--------------------------------
Sound memory manager started
Loading vm file vm/ui.qvm...
VM file ui compiled to 737597 bytes of code
ui loaded in 33931488 bytes on the hunk
^1Error: file ui/setup.menu, line 1: file ui/menddef.h not found
^1Error: file ui/system.menu, line 1: file ui/menddef.h not found
^1Error: file ui/error.menu, line 1: file ui/menddef.h not found
^1Error: file ui/psetup.menu, line 1: file ui/menddef.h not found
UI menu load time = 1 milli seconds
^1Error: file ui/ingame.menu, line 1: file ui/menddef.h not found
UI menu load time = 1 milli seconds
16 bots parsed
13 crosshairs parsed
--- Common Initialization Complete ---
Opening IP socket: localhost:27960
Hostname: kissa-p6-2010scm
IP: 127.0.1.1
Started tty console (use +set ttycon 0 to disable)
]\quit
----- CL_Shutdown -----
Closing SDL audio device...
SDL audio device shut down.
RE_Shutdown( 1 )
-----------------------
Shutdown tty console
kissa@kissa-p6-2010scm:~$ 



Specs:
HD 6670 (Drivers installed)
AMD A6-3600
4 GB DDR3 RAM
1 TB HDD
Ubuntu 12.04

I have tried to redownload and delete .q3a folder, doesnt help.

This post has been edited by kissa123: 01 May 2012 - 08:15 AM



#3 User is offline   kissa123 Icon

  • Account: kissa123
  • Joined: 01-May 12
  • Posts: 0

Posted 01 May 2012 - 09:50 AM

View PostBarbatos, on 01 May 2012 - 09:09 AM, said:


Thanks, that made it work!

Altrough it is bit laggy than in 11.10.. (Maybe because my HDD is all time in use since im installing X-Plane)

This post has been edited by kissa123: 01 May 2012 - 09:57 AM


#4 User is offline   zeroblue Icon

  • Account: zeroblue
  • Joined: 01-January 13
  • Posts: 0

Posted 01 January 2013 - 06:25 AM

I have the same problem but im running the 64-bit version, a fix for that too please?

#5 User is offline   Orbit Icon

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  • Account: orbit
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  • Joined: 28-February 10
  • Posts: 108

Posted 01 January 2013 - 09:46 AM

View Postzeroblue, on 01 January 2013 - 06:25 AM, said:

I have the same problem but im running the 64-bit version, a fix for that too please?

ioUrbanTerror.x86_64

This post has been edited by Orbit: 01 January 2013 - 09:47 AM


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