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Jump Mode Notice
#15
Posted 21 May 2012 - 11:18 PM
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Players are invincible, they cannot break their legs or die.
This should be made as a cvar. There is several jump maps where your supposed to die if fail. It's up to the mappers if they want people to be able to die on there map.
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Two cvars /savePos and /loadPos to save and go back to your saved position.
I think there should be a cvar to turn this off and on. Several jumps are made to be without save, and i think some server owners want to keep it off. And a alot of people block a lot with loading so can be nice for admins to turn off sometimes.
and i think goto should be added to, it's nice for helping others.
Else it looks really good. Even if 100 walljumps is a bit overkill
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#16
Posted 22 May 2012 - 12:15 AM
Amazing!
This is going to change a lot of things for sure
A jump(map) that requires one to be able to walljump 100 times to complete it sounds exciting, doesn't it?
It could be the new 'final goal' for jumpmappers out there
This is going to change a lot of things for sure
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Else it looks really good. Even if 100 walljumps is a bit overkill
A jump(map) that requires one to be able to walljump 100 times to complete it sounds exciting, doesn't it?
It could be the new 'final goal' for jumpmappers out there
#17
Posted 22 May 2012 - 12:25 AM
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A jump(map) that requires one to be able to walljump 100 times to complete it sounds exciting, doesn't it?
It could be the new 'final goal' for jumpmappers out there
It could be the new 'final goal' for jumpmappers out there
Joober was actually Doing that, but he seems to not be arround anymore.. :(
about the Jumpmode,
Id also like you to name the cvar just /save and /load
just like im used to :c
and if there will be really 2 different modes for teamjumping and Jumping,
you should give the hoster a possibility to put the Gametype and other cvars
in the Mapcycle, so all that stuff can be played on One server.
Personnaly, i dont like the idea of 2 different jumpmodes.
(or also an icymode?)
#18
Posted 22 May 2012 - 01:06 AM
I would like more a g_RegainStamina instead of g_noStamina.
Jumps are usually built according to player stamina, and using infinite stamina sounds like an hack. Example:
Doing The Path Of The Jumper 3 on BST Jumps will be really easy without having stamina problems. How can this help players in training jumps?
Otherwise, regain stamina refill the player stamina as soon as he stops (in the patch i wrote for my jump servers it usually refill stamina after a player stop moving for 5 frames)
Jumps are usually built according to player stamina, and using infinite stamina sounds like an hack. Example:
Doing The Path Of The Jumper 3 on BST Jumps will be really easy without having stamina problems. How can this help players in training jumps?
Otherwise, regain stamina refill the player stamina as soon as he stops (in the patch i wrote for my jump servers it usually refill stamina after a player stop moving for 5 frames)
Follow me: https://github.com/danielepantaleone
#19
Posted 22 May 2012 - 01:40 AM
Mr.Click, on 22 May 2012 - 01:06 AM, said:
I would like more a g_RegainStamina instead of g_noStamina.
Jumps are usually built according to player stamina, and using infinite stamina sounds like an hack. Example:
Doing The Path Of The Jumper 3 on BST Jumps will be really easy without having stamina problems. How can this help players in training jumps?
Otherwise, regain stamina refill the player stamina as soon as he stops (in the patch i wrote for my jump servers it usually refill stamina after a player stop moving for 5 frames)
Jumps are usually built according to player stamina, and using infinite stamina sounds like an hack. Example:
Doing The Path Of The Jumper 3 on BST Jumps will be really easy without having stamina problems. How can this help players in training jumps?
Otherwise, regain stamina refill the player stamina as soon as he stops (in the patch i wrote for my jump servers it usually refill stamina after a player stop moving for 5 frames)
For this, certain 'checkpoints' where x amount of stamina is added to the player, or the stamina is changed to x% would work. But the combination with other new vars will require some thinking.
#20
Posted 22 May 2012 - 02:18 AM
H0i, on 22 May 2012 - 01:40 AM, said:
For this, certain 'checkpoints' where x amount of stamina is added to the player, or the stamina is changed to x% would work. But the combination with other new vars will require some thinking.
Yeah well. In Urban Terror 4.1 is more than sufficient. I don't know how you guys are going to build the new Jump Mode so I just explained how my solution works. But infinite stamina will not be that appreciated. Just go search UrT 4.1 Jump servers...I made a quick search and I found just a single jump server with that patch and it was empty.
On my serverbox I host like 6 Jump Servers. People are keeping in contacting me, asking to host their jump servers because they like the new features we introduced (mostly regain stamina and player position saved permanently).
Follow me: https://github.com/danielepantaleone
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