Call it Counter Strike & don't insult it more ;) .
At least will show to the console f...p(l)ayers the superiority of the mouse & keyboard .
Driller, on 23 May 2012 - 08:42 PM, said:
... And even better, a fragmode where all gore/war and so is replaced by something for all ages. If you kill someone, you dont kill but get a point. ...
For Jumpmode is not so bad idea , but else is stupid .
Because there is so much violence in Urban Terror , lol .
Do you know that even blood can be turned off ?
Urban Terror is too far away from the bloodiest games , no guts ,no muscles avaible , no other beautiful organs .
Why is Urban Terror supposed to be played in countries where absolutely every PC game is forbidden & Urban Terror would be the 1 to do the break through ?!
It is called modifying ?! Why FS should modify Urban Terror ?
Driller, on 29 May 2012 - 08:58 PM, said:
btw, does deathrun maps get a own mode too?
....
Why should every mindless mod be turned into official mode ?!
That's total bullshits .
Seems to me as kindergarden mode .
& even I don't see big point in it as it was described . Team Jumping for me is something like the Levant's ut4_jupiter the multi part - players must cooperate to advance further , which could be fun done right .
Senseless collecting points in games is one of the most overused irrational idea if not the most overused . It can better if there is given some reason to collect them other than just score & ranking . A bit less senseless will be to if there is given different type of gems/objects per level of difficulty - easy jump - 1 type - hard jump - other type (perhaps more degrees , just was giving example here).
Maybe can be realised round based teamjumping with some good purpose excluding that type of scoring above . Maybe depending which parts of the map/track can the of the teams reach/reach faster or similar conditions . Dynamic maps ( 3rd party mapper designed animations) .
As it was said Urban Terror is like BasketBall , so maybe after some shapeshifting of animation & the shape of the nades the nadethrows mechanics can be used (without the nade cooking , ballcooking = chance for taking the ball by opponent, well depends ...) + not traditional basketball terrain (different - mapmaker's/mapmakers'decision) , but
necessarily with two Baskets on poles with traditional shape & height (maybe a bit variation in height) . Will be good to have and kicking mechanic even if it does nodamage here .
Will be good to have and kicking mechanic even if it does nodamage in jumpmode/s .
And some shooting pattern (nades & nade launcher for example & their projectile's trajectory is different than the rest , maybe add & others ?) of weapons can be used (for example I have watched in youtube in some map till jumpimg shoot button to disable temporary an obstacle ) even if they should be with other models .
After it is not decided yet the problem of what the physics should looks like in Heavy Duty , maybe is early for some suggestions .