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cg_drawkilllog doesn't work properly Rate Topic: -----

#1 User is offline   UpiornyOdkurzacz Icon

Posted 06 August 2012 - 02:40 AM

Hi,

According to changelog from this news:

Quote

added cg_drawKillLog 0/1/2 (0 = no kill log ; 1 = old log like in 4.1 ; 2 = new log: player 1 [Weapon] player 2).


When I set cg_drawKillLog to 0, it still shows me kill log.


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