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ut4_inferno Rate Topic: -----

Beta

#31 User is online   JRandomNoob Icon

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Posted 02 May 2013 - 11:29 AM

I makeded you a minimap — should be fine for any later versions too since the layout is unlikely to change.

The method used to get the image.
dswp.de
Beginner’s Guide to Urban Terror (woefully out of date)
Daily Deadnade (Last updated September 9, 2016)

#32 User is offline   matt Icon

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Posted 22 June 2013 - 05:24 PM

A good idea to remake this one although it looks a little grey. The color theme of the original de_inferno was a little more orange/red.

#33 User is offline   BRAVO Icon

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Posted 10 July 2013 - 01:24 PM

Hello, download link seems not to work anymore and i couldn't find this map anywhere else, could anyone please upload it?.

Me and other guys will really apreciate it.

regards.
GUNS DON'T KILL PEOPLE

I KILL PEOPLE

#34 User is online   JRandomNoob Icon

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Posted 10 July 2013 - 01:35 PM

While the not-quite-final version is gone from Dropbox, the newest version (b3), linked here, is still available.
dswp.de
Beginner’s Guide to Urban Terror (woefully out of date)
Daily Deadnade (Last updated September 9, 2016)

#35 User is offline   Nikki Icon

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Posted 10 July 2013 - 03:25 PM

Ah, was looking for this last night. Must have missed it through the thread. Thanks Posted Image

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#36 User is offline   Rappio Icon

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Posted 10 July 2013 - 05:04 PM

Mirror for Beta 3
http://urtmaps.prkl...._inferno_b3.pk3
What is the sound of silent scream when you still map with GTK Radiant 1.5

#37 User is offline   BRAVO Icon

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Posted 10 July 2013 - 05:20 PM

Thanks a lot guys <3 and especially to voyager64 who brought into UrT one of the best bomb mode maps ever created.
GUNS DON'T KILL PEOPLE

I KILL PEOPLE

#38 User is offline   Stolichnaya Icon

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Posted 21 September 2013 - 02:05 PM

hey voyager64. if you read that thread sometimes what about to make a port of de_mirage map? Or maybe some other map makers can do that? :smile:

This post has been edited by Stolichnaya: 21 September 2013 - 02:09 PM


#39 User is offline   14igorv14 Icon

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Posted 16 May 2014 - 04:30 PM

My tests:

ut4_inferno_b3_converted.pk3


GtkRadiant-1.6.4-Linux-i686-20131213 + Linux Sabayon x86 14.06
-Shadows disappeared
-Added bots(does not jumping into ditch, added common/textures/botclip)

by this command "~/GtkRadiant-1.6.4-Linux-i686-20131213/bspc -bsp2aas ~/.q3a/q3ut4/inferno/ut4_inferno_b3/maps/ut4_inferno_b3_converted.bsp
-optimize -threads 2 -forcesidesvisible"

-removed hole artifact glitch near stairs
-added small hole artifact glitch
-broken textures(thanks to radiant import)
-broken octagon A-sign
-some relief landscape changes
-may be smth else
not fixed due to GtkRadiant bugs on linux :_( (Like disappearing entities and other little nothings of subj)

Sorry for inconvenience. My be my experience will be useful.

#40 User is offline   Cet Icon

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Posted 19 May 2014 - 09:00 PM

Nice map. How long did it take to build total, minus down time?

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