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ut4_inferno Rate Topic: -----

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#11 User is offline   bagheera Icon

  • Account: bagheera
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Posted 14 February 2013 - 12:15 PM

Thanks for the map Voyager!

1. Yup, please add locations names for the map.
I found here (pre-compile -->locations) some short info how to do that (maybe some maper could elaborate this?)
For example here some info about locations names on de_inferno. And I found this overwiev also: Posted Image

2.According to the links above you should switch bombsites on your map, because in UrT A bombsite refers to red one, B to black one.

3. I found strange cliping here:
Posted Image

#12 User is offline   voyager64 Icon

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Posted 14 February 2013 - 01:01 PM

So, i fixed all bugs that you guys found, also added A and B sign on bomb plants, thanks everyone for helping, now im going to try make locations. Hope final release will be done today.

#13 User is offline   voyager64 Icon

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Posted 14 February 2013 - 01:13 PM

Looks like i have figured out how it works.

Posted Image
Doing locations now.

#14 User is offline   banksy Icon

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Posted 14 February 2013 - 01:15 PM

Well this map has turned out quite nicely :) well done!

#15 User is offline   Stolichnaya Icon

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Posted 14 February 2013 - 02:52 PM

View Postbagheera, on 14 February 2013 - 12:15 PM, said:

1. Yup, please add locations names for the map.
I found here (pre-compile -->locations) some short info how to do that (maybe some maper could elaborate this?)

Thanks for link, bagheera. It's helped for me too ;-)
PS: Hey voyager64? Did you fix $location in map already? Please share your new map release if you fix it :-)

This post has been edited by stolichnaya: 14 February 2013 - 04:44 PM


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#16 User is offline   voyager64 Icon

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Posted 14 February 2013 - 08:06 PM

Yesh! Final release is here, enjoy everyone :3
http://dl.dropbox.co...ut4_inferno.pk3

#17 User is offline   bagheera Icon

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Posted 15 February 2013 - 08:58 AM

View Postvoyager64, on 14 February 2013 - 08:06 PM, said:

Yesh! Final release is here, enjoy everyone :3
http://dl.dropbox.co...ut4_inferno.pk3


Thanks! Let's bomb it :)

#18 User is offline   John McCain Icon

  • Account: johnmccain
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Posted 16 February 2013 - 06:05 PM

You have a missing sound (sound/ut_docks/rain-ground.wav) and missing textures on a clean 4.1 install:


Posted Image


I would also recommend to add spawns for TDM on opposing sides of the map.

#19 User is offline   docDude Icon

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Posted 17 February 2013 - 12:13 PM

I'm all for porting maps from CS to UrT especially for BM, so: Yay! You've done a quite good job with Inferno there.
After testing it on my server (in Bomb Mode) we've ran into two little problems so far:

- Red and blue both spawned in CT Spawn (in TS as well)
- You can easily get on the edge of the roofs (and also on some roofs in general)
Edit: - No minimap :(

Besides from that it looks kinda cool!



PS: Bagheera, I want it on Tiny asap for testing!

This post has been edited by docDude: 17 February 2013 - 12:42 PM

My ambition is handicapped by my laziness.

#20 User is offline   bagheera Icon

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Posted 18 February 2013 - 09:20 AM

View PostdocDude, on 17 February 2013 - 12:13 PM, said:

I'm all for porting maps from CS to UrT especially for BM, so: Yay! You've done a quite good job with Inferno there.
After testing it on my server (in Bomb Mode) we've ran into two little problems so far:

- Red and blue both spawned in CT Spawn (in TS as well)
- You can easily get on the edge of the roofs (and also on some roofs in general)
Edit: - No minimap :(

Besides from that it looks kinda cool!



PS: Bagheera, I want it on Tiny asap for testing!

1.Doc have you tested ut4_inferno or ut4_inferno_b1 and on what version of UrT?
If inferno, Voyager would realy appreciate the screenshots of roofs when you can still get, I guess. The accesible edges of the roofs are mainly around the Bombsite B area.
2. Voyager you should change map name for an updated (next) version of Inferno, I believe. I suggest you to back to the beta naming, so that you could still eliminate bugs in future and release next betas. Just call it ut4_inferno_b3 and so on.
3. Yes I would like to play it so much, but spawn and minimap issues are too serious. We need to wait for the update.
4. Also I found many areas still without defined locations. Mainly near Bombsite B and terrorists spawn. I will post screenshots in few hours.
5. Inferno is a great BM map (It can be played in tournaments as well) so Voyager please be patient and give it some attention yet.

This post has been edited by bagheera: 18 February 2013 - 09:23 AM


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