ut4_inferno
Beta
#11
Posted 14 February 2013 - 12:15 PM
1. Yup, please add locations names for the map.
I found here (pre-compile -->locations) some short info how to do that (maybe some maper could elaborate this?)
For example here some info about locations names on de_inferno. And I found this overwiev also:
2.According to the links above you should switch bombsites on your map, because in UrT A bombsite refers to red one, B to black one.
3. I found strange cliping here:
#12
Posted 14 February 2013 - 01:01 PM
#13
Posted 14 February 2013 - 01:13 PM
Doing locations now.
#14
Posted 14 February 2013 - 01:15 PM
#15
Posted 14 February 2013 - 02:52 PM
bagheera, on 14 February 2013 - 12:15 PM, said:
I found here (pre-compile -->locations) some short info how to do that (maybe some maper could elaborate this?)
Thanks for link, bagheera. It's helped for me too ;-)
PS: Hey voyager64? Did you fix $location in map already? Please share your new map release if you fix it :-)
This post has been edited by stolichnaya: 14 February 2013 - 04:44 PM
#16
Posted 14 February 2013 - 08:06 PM
#17
#18
#19
Posted 17 February 2013 - 12:13 PM
After testing it on my server (in Bomb Mode) we've ran into two little problems so far:
- Red and blue both spawned in CT Spawn (in TS as well)
- You can easily get on the edge of the roofs (and also on some roofs in general)
Edit: - No minimap :(
Besides from that it looks kinda cool!
PS: Bagheera, I want it on Tiny asap for testing!
This post has been edited by docDude: 17 February 2013 - 12:42 PM
#20
Posted 18 February 2013 - 09:20 AM
docDude, on 17 February 2013 - 12:13 PM, said:
After testing it on my server (in Bomb Mode) we've ran into two little problems so far:
- Red and blue both spawned in CT Spawn (in TS as well)
- You can easily get on the edge of the roofs (and also on some roofs in general)
Edit: - No minimap :(
Besides from that it looks kinda cool!
PS: Bagheera, I want it on Tiny asap for testing!
1.Doc have you tested ut4_inferno or ut4_inferno_b1 and on what version of UrT?
If inferno, Voyager would realy appreciate the screenshots of roofs when you can still get, I guess. The accesible edges of the roofs are mainly around the Bombsite B area.
2. Voyager you should change map name for an updated (next) version of Inferno, I believe. I suggest you to back to the beta naming, so that you could still eliminate bugs in future and release next betas. Just call it ut4_inferno_b3 and so on.
3. Yes I would like to play it so much, but spawn and minimap issues are too serious. We need to wait for the update.
4. Also I found many areas still without defined locations. Mainly near Bombsite B and terrorists spawn. I will post screenshots in few hours.
5. Inferno is a great BM map (It can be played in tournaments as well) so Voyager please be patient and give it some attention yet.
This post has been edited by bagheera: 18 February 2013 - 09:23 AM