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ut4_inferno Rate Topic: -----

Beta

#21 User is offline   bagheera Icon

  • Account: bagheera
  • Country:
  • Joined: 08-December 10
  • Posts: 51

Posted 18 February 2013 - 05:00 PM

As I promissed, screenshots with missing locations and proposed names ( which I found here and there...)
1.Archway (please put together the arch and spawn connector areas)
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2.Archside
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3.T-Tunnel (?- I didn't find a name of certain location)
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4. House 1 stairs (?)
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5.Vietcong (please put together the pit (underpass) and marked in red area and name it Vietcong, marked in yellow goes to Banana)
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6.Sleeve
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7.Garage
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8.Runway
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9.Hotspot
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10.T-Alley (?)
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And few more random screens,missing name sometimes just in the place where i stood, name as the proper location around:
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#22 User is offline   voyager64 Icon

  •   mapper   
  • Account: voyager64
  • Country:
  • Joined: 23-August 12
  • Posts: 49

Posted 19 February 2013 - 02:56 PM

Oh what a nasty bug map i have created :( Thanks everyone for helping, starting fixing.

#23 User is offline   voyager64 Icon

  •   mapper   
  • Account: voyager64
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  • Joined: 23-August 12
  • Posts: 49

Posted 20 February 2013 - 08:08 AM

Beta 3 - http://dl.dropbox.co..._inferno_b3.pk3
Everything fixed, but i don't have enough skills for creating good minimap.

#24 User is offline   voyager64 Icon

  •   mapper   
  • Account: voyager64
  • Country:
  • Joined: 23-August 12
  • Posts: 49

Posted 20 February 2013 - 08:11 AM

Damn it idk why, but in 4.1/4.2 red team start at blue respawn place, and blue team at red spawn place. :<
But in HD version they spawning in right place. Need testing.


Is there any way to compile only entity, not the entire map?
Because it takes almost an hour.

This post has been edited by voyager64: 20 February 2013 - 09:09 AM


#25 User is offline   John McCain Icon

  • Account: johnmccain
  • Joined: 31-December 11
  • Posts: 14

Posted 20 February 2013 - 09:54 PM

Still some missing textures:

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#27 User is offline   bagheera Icon

  • Account: bagheera
  • Country:
  • Joined: 08-December 10
  • Posts: 51

Posted 04 March 2013 - 01:56 PM

Voyager64 any news?

I played 10 rounds on the map on 4.1 server (1 vs 1 or 2 players). Spawns were fine 10/10. There was no minimap.

I found this glitch:

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PS. Voyager if you can't solve the problems on your own please ask for help here maybe? --> http://www.custommapmakers.org/

#28 User is offline   Weedwalker Icon

  • Account: weedwalker
  • Main tag: duff.
  • Country:
  • Joined: 28-February 10
  • Posts: 45

Posted 20 April 2013 - 12:16 PM

i put it on my public server, looking great :D
duff. / #duffbeer

#29 User is offline   docDude Icon

  • Account: docdude
  • Main tag: =jF=
  • Country:
  • Joined: 12-June 10
  • Posts: 56

Posted 20 April 2013 - 04:05 PM

Played it again on Weedwalker's ^ server today.. The spawn issue seems indeed to be resolved - good job! Would be great if you could clip off all of the roofs, though, voyager. :smile:
My ambition is handicapped by my laziness.

#30 User is offline   Leks Icon

  • Account: leks
  • Country:
  • Joined: 15-April 13
  • Posts: 12

Posted 26 April 2013 - 10:08 PM

EEPICCC MAP! :O
Wikipédia

Quote

Stupidity is a lack of intelligence, understanding, reason, wit, or sense. It may be innate, assumed, or reactive - being 'stupid with grief' as a defence against psychological trauma, a state marked with grief and despair...making even simple daily tasks a hardship.

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