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4.2.010 Now LIVE! Rate Topic: -----

#111 User is offline   freddyk Icon

  • Account: freddyk
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Posted 31 March 2013 - 11:33 AM

Thx for your hard work on this.

But i detected that this 4.2.10 changed my sensitivity.
So i began to change it without success during few days (without saving my old config (my bad)).
But i didn't checked a new seta : mouseacceloffset!
And the cl_mouseAccelOffset value is by default : "5", could we have it to "0" for next updates!
thx and hf

This post has been edited by freddyk: 31 March 2013 - 11:45 AM


#112 User is offline   KarlMariaSeeberg Icon

Posted 31 March 2013 - 02:08 PM

View Postfreddyk, on 31 March 2013 - 11:33 AM, said:

t!
And the cl_mouseAccelOffset value is by default : "5", could we have it to "0" for next updates!



as far as i know this only takes effect when mouse accel is activated ..
cl_mouseAccelStyle or cl_mouseAccel ... not sure which one... but keep those to 0 and you should be fine
if you don't like uptown, you are basically hating urban terror.

#113 User is offline   zyzz Icon

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Posted 31 March 2013 - 06:45 PM

True my sensivity was changed as well. Time to get used to a slightly different now. :(

#114 User is offline   Driller Icon

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Posted 01 April 2013 - 09:00 PM

View PostBladeKiller, on 25 March 2013 - 07:49 PM, said:

Driller,

I can't do what you suggested for the hand skins because they can be used on any team so if I put blue on one like the Cowboy skins it will be confusing when they are used by someone on red team.

The idea of letting any skin be used for non-team games is something we are looking at. It would be different code from the skin forcing code which only affects the user's skins. This idea is completely different so don't expect anything soon on this but know that we like the idea.

Do you use the team overlay? Perhaps it would help if we added the same squares of red and blue to the right of it same as we did to the mini-scoreboard and main scoreboard.


Hi Bladekiller.
The idea is to keep some of the original teamcolors in the menu (or in the skin but thats not possible like you said). A kind of a blue or red dot near the hud/staminabar would be okay. (I just cant remember which team is talking when i see red or blue lines in the chat, my team or the other.)

#115 User is offline   Driller Icon

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Posted 01 April 2013 - 09:05 PM

Game Message:

Server disconnected - server reserved

This server is reserved for disabled users of group xxxx

You can check there at urt.info



Little question about above text which i saw when i couldnt enter some server: what does it mean: Disabled users ?
It looked to me that i saw some players of that particular group playing on their own clanserver...

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#116 User is offline   Txc Icon

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Posted 01 April 2013 - 10:13 PM

For now 4.2.01 behaves better than 4.2.009 .

I've saw BOT to jump & ledgegrab (turnpike , the window near red team span area) for first time I played UrbanTerror .

Tryed to host LAN - error : Hunk_Alloc failed on 4301984 ; for some reason cannot take screenshot , which seems is not issue with the UT .

That shoutcast link seems don't work .


#118 User is offline   Nitro Icon

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Posted 02 April 2013 - 05:29 PM

View PostBarbatos, on 01 April 2013 - 10:38 PM, said:

To fix this, set the cvar com_hunkmegs to 512.



I think continuing support for "launch Server" built-in to the game client should use its own separate config file (localserver.cfg?) it could be preloaded with default settings more suited to hosting servers as although the game client requires more than 256 hunkmegs by default but 512 recommended. The server only needs around 128 or at max 256.
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#119 User is offline   Runamuk Icon

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Posted 02 April 2013 - 07:42 PM

Anybody having a problem with -q not working with the new updater? My automated script now hangs at accept or deny and it didn't do that before when I used the command ./UrTUpdater_Ded.i386 -q Prior to uploading the new file it auto accepted the EULA. Anybody else experiencing this or found a work around for updating servers with automation?

#120 User is offline   garcassgrinder Icon

Posted 04 April 2013 - 09:12 AM

View PostTxc, on 01 April 2013 - 10:13 PM, said:

For now 4.2.01 behaves better than 4.2.009 .

I've saw BOT to jump & ledgegrab (turnpike , the window near red team span area) for first time I played UrbanTerror .

Tryed to host LAN - error : Hunk_Alloc failed on 4301984 ; for some reason cannot take screenshot , which seems is not issue with the UT .

That shoutcast link seems don't work .


In version 010 the Bots do not work at turnpike, but they do work on 009. At 010 the bots staying still and with 009 they move around (Any changes at the AAS for turnpike?)

Will this be fixed with 011 ?

This post has been edited by garcassgrinder: 04 April 2013 - 01:47 PM


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