Urban Terror Forums: Some bugs and ideas - Urban Terror Forums

Jump to content

 Login | Register 
Advertisement
  • (3 Pages)
  • +
  • 1
  • 2
  • 3
  • You cannot start a new topic
  • You cannot reply to this topic

Some bugs and ideas Rate Topic: -----

#1 User is offline   repsej Icon

  • Account: repsej
  • Joined: 05-August 12
  • Posts: 14

Posted 29 March 2013 - 12:46 PM

Bugs:

- When changing setup after death (or when waiting to respawn) not all changes are readily done. If I eg. change both gun and attachment in the ui then only the gun gets changed in game when I spawn. I cannot find any pattern to this issue - but it always seems to fix itself on the spawn after. If it is not a bug but a timing issue, it would be nice in the ui to have some sort of indication of how long time is left to change setup.


- I get a "Hunk_Alloc failed on 9360832" and "Hunk_AllocateTempMemory: failed on XXXXXXX" error popup when trying to start a local server.



Ideas:

- Now we can change the team colors (yeah!) maybe the team names should no longer be "red" and "blue" but maybe "alpha" and "beta" or something else (non color related)

- A bot/AI api. So that third party developers can make AI teams to compete against each other :o) I'd love to work on this. Hov much fun to have an AI league :o)

- Make the weapon flash more noticeable (maybe lighting the surroundings ... this could be in HD?) - this would both look good and make the silencer more attractive.

- Make smoke nades dampen flash nades by reducing the range of the flash. I cannot imagine a flash nade would be very effective through a heavy smoke screen. Would also be cool to see part of the smoke light up with the flash :o)


#3 User is offline   repsej Icon

  • Account: repsej
  • Joined: 05-August 12
  • Posts: 14

Posted 29 March 2013 - 07:01 PM

bug 1) This bug has been in all 4.2 releases - and on all servers I've tried.


idea 1) It is not merely the team names that refers to red and blue.

It is used throughout the game for representing the opposing teams.

- In team select one can choose "auto, red, blue or spectate"
- It is used as a color code behind the points in the HUD and in the score tab and for the chat
- ... and maybe more places :o)

My point is that we need some new names for the teams (and their spawn points) as red and blue is no longer precise.

#4 User is offline   repsej Icon

  • Account: repsej
  • Joined: 05-August 12
  • Posts: 14

Posted 30 March 2013 - 08:37 PM

bug 1) I think you are right about the flood protect. When ever I have the problem there is also something written about flood protect and commands being delayed. Is this something wrong with my setup?

idea 1) The names Red and blue is also used when a team wins in bomb mode (in both text and sound) ... probably also in the other team modes.

#5 User is offline   beautifulNihilist Icon

  •   verified user   

Posted 30 March 2013 - 10:34 PM

The way bug 1 works is not a bug exactly, but a difference:
In 4.1, your settings in the blue gui menu wouldn't stick until you click the ACCEPT button.
In 4.2, your settings take effect after every click in the menu, so you can change them and just hit ESC again to exit the menu without having to click ACCEPT.

The problem you describe is server flood-protection, the server itself only accepts certain commands like chat, radio, funstuff, and gear once every however-many seconds, and a delay is applied to commands put in too fast.


I think the 4.2 reason for negating the ACCEPT button is that sometimes the button doesn't respond very well, and this was a fix.
In match settings the flood-protection is [almost?] always turned off so this wasn't a major consideration; but the reality of public servers is that chat/radio flooding almost requires flood-protection to be on, making the situation worse.

If it is not possible [or a good idea?] to take the gear variables out of sheriff Flood-Protection's jurisdiction,
I am voting to return this to 4.1-style.

bullet_loaderAdvertisement

#6 User is offline   BludShoT Icon

  • Account: bludshot
  • Main tag: [T]
  • Country:
  • Joined: 28-February 10
  • Posts: 1,269

Posted 01 April 2013 - 11:30 PM

I think the team name idea is a good idea.

The problem with how it is now, is that different users see the game differently in the same game. So if I tell you an enemy is "by the blue flag", you will have no idea what I mean. The closest thing available for me to say is that he is by the "custom team name" flag. But that name could be all sorts of things, so that's not going to work.

Also in a spectator/gtv situation, or in other discussions people have about a game, it's going to be confused.

For example, right now I'm playing Abbey, and the old red team has Blue skins, and the old blue team has white (cowboy) skins. When cowboy's lose the round the game has text on the screen saying Blue Team Wins, and the game audio says "Red Team Wins". When I change white team's custom team name to CLAN PIT, and I win the round, it still says "Cowboy Team Wins" even though there's no reference in the UI to cowboy team, and I'm actually on the Blue team. So yeah it's confusing.

Even if everything in the game got changed so that the client side chosen ally and enemy skin team 'names' were properly presented everywhere, you'd still have the confusion between players and also spectators.

So I think the way to go is to have 3 concepts: "Factions", Custom Team Names, and Uniforms (colors). The factions would always be SWAT and DRAGONS. This would give you the needed common word to describe the bases in an asymmetrical CTF map. The SWAT base, the DRAGON base. The SWAT flag, the Dragon's flag, etc. Audio and other things in the game could always say Swat and Dragons. Swat Team Wins...

On the scoreboard, instead of having those red and blue rectangles with the team scores in them, those would be black rectangles that say SWAT: 9 and DRAGONS: 5 (in a ctf game where the current score is 9-5). They could possibly have a faint watermark type background image which is the logo for each team (a dragon and those 3 bullets logo). The custom team name would still be where it is currently. Cvars like g_teamnamered would become g_teamnamedragons.

In the top right corner of the hud, the score boxes which are currently red and blue would both be black with the greyish logos of dragons and swat behind them. And next to those it would still show the custom team names and uniform color, but the background for both would be the swat and dragon logos (screened on top of the custom team color)

The default custom team names would always be SWAT and DRAGONS. Or if you want to get fancy, they could be things like "Green Dragons", "Jungle SWAT", "White Dragons", "Arctic SWAT", "Dragon Outlaws", "SWAT Cowboys", etc.

To really do it this way, you would need a bunch more skins, so that there were Red SWAT skins, and Blue Dragon skins. That would mean if your enemy was on the SWAT faction, you could not force his skin to be Red Dragon skin, but you could force it to be Red SWAT. In other words, people aren't really forcing 'skins', they are forcing 'colors'.

Someone might say they don't like that, because they want to force the enemy SWAT faction guy to have a red dragon skin. However, I think all of the skins look similar enough in terms of visibility fairness, that a red dragon skin would not be more advantageous than a red swat skin. You wouldn't need an entire new set of skins. Both dragon outlaws and swat cowboys could look identical for example. Probably would just need a half dozen new torsos, and you could mix and match the legs and maybe remove some dragon/swat references off some of the arms, etc.

Another key element to this is the Swat flag would always have the 3 bullet swat thing on top, and be the swat pattern - just in whichever color the team happens to be, and vice versa for the dragon flag. The flag logos and top ornament will help clans quickly identify the flags when communicating. "Grab the Dragon flag" etc.


#8 User is offline   repsej Icon

  • Account: repsej
  • Joined: 05-August 12
  • Posts: 14

Posted 02 April 2013 - 12:10 PM

Thanks for your post Bludshot ... that is exactly the problem I see with the current setup :o)

Just got a radical new idea!

Instead of Dragons vs SWAT, Alpha vs Beta

... how about ...

boys vs girls?

We already have the different models ... and we could also have a new game mode of "Catch and Kiss"?

:D

#9 User is offline   BludShoT Icon

  • Account: bludshot
  • Main tag: [T]
  • Country:
  • Joined: 28-February 10
  • Posts: 1,269

Posted 02 April 2013 - 07:41 PM

View PostBladeKiller, on 02 April 2013 - 04:22 AM, said:

Hmm, interesting ideas. I don't really think the extra skins are necessary. There isn't much that makes some of the skins SWAT or Dragon.


Yeah it's sort of a big idea. Just a stab at trying to figure this out. The extra skins part of it just goes along with the thematic concept of Swat vs Dragons, in which case, if the game went with that, you wouldn't want a big SWAT across a dragon guy's helmet.


View PostBladeKiller, on 02 April 2013 - 04:22 AM, said:

Clans could co-ordinate and all use the same skins quite easily and make none of this necessary. This is all about client choice.


Clans could do this, but I don't think that would make none of this necessary. Because you still have all the other issues of ambiguity and confusion, between clans, leagues, regular players trying to talk to each other about the game even on a pub. The need throughout the game (for example in the audio) for a standard way to refer to the two sides.

Also, even though a clan could do that, it would limit client choice, because maybe one guy in a clan is color blind, or half the team prefers different colors. With a whole team going with one color, each client has lost that individual choice.

My bit of brainstorming here is to figure out a way to solve the ambiguity problems while still maintaining this new awesome client color choice.

Ultimately the game already has this Dragons vs Swat idea in it. It's in the scoreboard, the hud, and in the end-of-round audio message. Except it's called Red vs Blue instead of Dragons vs SWAT so it's confusing and weird.

Don't get me wrong I think the new skin color choices are fantastic. They just happen to introduce this growing pain, weirdness, which I think this dragons vs swat idea solves. Anyhow, something for people to think about.


View Postrepsej, on 02 April 2013 - 12:10 PM, said:

Instead of Dragons vs SWAT, Alpha vs Beta ... how about ... boys vs girls?


I think let's file that under silly ideas :p Some people feel the male model is easier to see or shoot at, and whole new game modes are very difficult to do so they can't really take the time to make any new game modes unless they are *really solid* ideas.

This post has been edited by BludShoT: 02 April 2013 - 07:44 PM



  • (3 Pages)
  • +
  • 1
  • 2
  • 3
  • You cannot start a new topic
  • You cannot reply to this topic

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users

Advertisement


Copyright © 1999-2025 Frozensand Games Limited  |  All rights reserved  |  Urban Terror™ and FrozenSand™ are trademarks of Frozensand Games Limited

Frozensand Games is a Limited company registered in England and Wales. Company Reg No: 10343942