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FPS drops/stutters Rate Topic: -----

#11 User is offline   Markinho Icon

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Posted 26 April 2013 - 03:40 PM

Orbital is just poorly hinted, r_showtris 1 and you'll see what I mean: the glass around biosphere makes the game render almost the whole map, I had drops there too on my old P4

This post has been edited by Markinho: 26 April 2013 - 03:40 PM


#12 User is offline   zup100 Icon

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  • Joined: 10-November 11
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Posted 27 April 2013 - 05:25 PM

I've done devmap and r_showtris 1 and for me its no difference, because the fps drops occurs only when I'm looking through biosfere seeing flowers and trees, pointing at one box (red flag) (I'm standing a 1 meter from flowers). So I'm not rendering all map then, and fps are dropping. Maybe someone expert will say that I'm rendering all the map, but I'm seeing that it's not happening with r_showtris 1. Expertise would be appreciate!

This post has been edited by zup100: 27 April 2013 - 05:29 PM


#13 User is offline   zup100 Icon

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Posted 27 April 2013 - 06:24 PM

I've downloaded newest Urt4.2 beta version and I have to admit, there is a beta success in developers work. Beta, cause there is no fps drops on maps like Turnpike or Riders, but steady 125 fps, but on map like Uptown there is still 96 fps on garden or on other places in Uptown map.

There is link for my topic about fps drops and updates in Urt4.2 beta:

Fps Update On Beta Version

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