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CMM map design competition
#3
Posted 23 November 2013 - 06:24 PM
SilverFoxZ, on 23 November 2013 - 05:58 PM, said:
Time to design something that will root out Turnpike out of peoples minds!
I've always wanted to see some inspiration taken from the past. I don't know how many of you are old enough to remember when CTF first came out for the Quake series (Quake2) but it was called Loki's Minions Capture the Flag (LMCTF). It was a mode for Q2 with an offhand grapple so you could monkey swing around the maps really fast (similar to how UrT allows vertical play with jumping off walls and power sliding). Anyway, the maps were outstanding. I'm not a mapper at all but always dreamed of using these as ideas for UrT maps. Here's the old page with the maps: http://www.lmctf.com/maps.html
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#6
Posted 25 November 2013 - 06:27 AM
perpho3nix, on 24 November 2013 - 11:49 PM, said:
Is it only custom shooter maps, or jumper maps?
I'm going to stick my neck out here and say its for any kind of map, if I'm wrong I'm certain that someone will correct me but CMM has members from the jumper community who I'm sure would help with construction/calibration.
The whole idea of this competition is to draw out talent from the community, if you have a great idea for a map and can sketch it/theme it, CMM will build it.
We're not looking to build something thats been built before, we're looking for fresh ideas, something different -- so get your thinking caps on.
I did hear that a couple of people are going to suggest space themed maps, I secretly hope they enter.
Also, this would be a great opportunity for teams/clans to have their own map built, like your very own uptown.
This post has been edited by Johnnyenglish: 25 November 2013 - 06:37 AM
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#7
Posted 26 November 2013 - 12:50 PM
sneakers, on 23 November 2013 - 06:24 PM, said:
I've always wanted to see some inspiration taken from the past. I don't know how many of you are old enough to remember when CTF first came out for the Quake series (Quake2) but it was called Loki's Minions Capture the Flag (LMCTF). It was a mode for Q2 with an offhand grapple so you could monkey swing around the maps really fast (similar to how UrT allows vertical play with jumping off walls and power sliding). Anyway, the maps were outstanding. I'm not a mapper at all but always dreamed of using these as ideas for UrT maps. Here's the old page with the maps: http://www.lmctf.com/maps.html
I remember that grapple, good times!
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