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Urban Terror meets Github Rate Topic: -----


#2 User is offline   German Noob Icon

  • Account: germannoob
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  • Joined: 06-March 10
  • Posts: 11

Posted 09 May 2014 - 04:14 PM

Nice to see that. :D

#3 User is offline   NooBaDay Icon

  • Account: noobaday
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Posted 09 May 2014 - 07:26 PM

Nice Barbatos, so you team no support more the urt 4.2 when the UrT HD is already? Go to be like with the UrT 4.1?


#5 User is offline   zzzzzz69 Icon

  • Account: zzzzzz69
  • Joined: 05-February 14
  • Posts: 2

Posted 09 May 2014 - 10:13 PM

"Readme", "Rules", "New Issue" links don't work for me.

This page pops up:


www.urbanterror.info
Website Down
We are working on the main code of this website.
It will be back probably in a few minutes.
Thank you for your patience.

This post has been edited by zzzzzz69: 09 May 2014 - 10:13 PM


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#7 User is offline   NooBaDay Icon

  • Account: noobaday
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Posted 10 May 2014 - 05:37 AM

View PostBarbatos, on 09 May 2014 - 08:21 PM, said:

Urban Terror 4.2 will be officially supported at least until a stable version of Urban Terror HD.


Ha ok Barbatos, and when can be ready the UrT HD?. Because I want be the first to give step in the UrT HD :biggrin:.


#9 User is offline   moonq3 Icon

  • Account: moonq3
  • Joined: 27-September 10
  • Posts: 52

Posted 12 May 2014 - 01:46 AM

Good move. Now that 4.2 is eol or at least in long-term maintenance what about using github to open source the game engine? While you guys are working hard on HD we could help commit faster bug fixes and server owners could checkout dev versions if they want to update to the bleeding edge. It's clear from recent events that you need more hands on deck, and this would be a great way to get them. You could certainly count me in as someone who has been programming and mod'ing quake since the 1990s.

#10 User is offline   NooBaDay Icon

  • Account: noobaday
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Posted 12 May 2014 - 09:03 AM

View PostBarbatos, on 10 May 2014 - 07:56 AM, said:

When it's done. :happy:


Jajaja okay :D

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