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changemode; fire; changemode; fire Rate Topic: -----

Good find ... being fixed... Classed as Exploit!


#2 User is offline   Mingus Icon

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Posted 28 May 2014 - 10:36 PM

yeah!!! I had been waiting for this since long time ago :cool:

Regards

#3 User is online   Iye Icon

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Posted 29 May 2014 - 12:03 AM

o.0 i didnt even knew this existed... but its pretty cool. more or less. more less...
totally agree that its an exploit though, i just like scripting. :)

Though i wouldnt like to see +attack to be removed from scripting. (-attack could be totally removed then...):
this would also break scripts that change the crosshair while firing or automatically reload the HK after firing. A delay on the firing mode change would break scripts that 'skip' a firing mode. Like i wrote a script that skips the burst mode on the g36, since its pretty useless.

i would prefer the options that only stop this exploit. So "removing" the spread reset on firingmode change would be the best way i can think of. You probably could just add a spread to the firingmode change, since noone that uses it in a common way would toggle it that often or while firing that it would create problems.


Please consider this :)
Sorry for my bad spelling - I am still asleep. :)

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#4 User is offline   Biddle Icon

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Posted 29 May 2014 - 02:09 AM

We normaly shouldn't be removing "attack" (fire) from scripting. We will just make it impossible to shoot continuously while switching weapon modes.

The problem of this bind was that it made shooting ignore the spam/burst delay on guns, especially the UMP.

#5 User is offline   karnute Icon

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Posted 29 May 2014 - 10:42 AM

Yes, but additionally to making fire unscriptable, also an ingame delay (equal to spread cooldown or burst delay) should be added to the gunfiremode change, as Barbatos said, because some people use programable keyboards/mouses that allow macros (like external scripts) to be assigned to keys/buttons.

This post has been edited by karnute: 29 May 2014 - 10:46 AM


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#7 User is offline   Kolossus Icon

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Posted 31 May 2014 - 02:31 PM

Good news. Keep up the good work, FS!


#9 User is offline   SilverFoxZ Icon

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Posted 01 June 2014 - 01:33 AM

View PostBarbatos, on 31 May 2014 - 11:09 PM, said:

A delay of 800ms has been added between 2 weapon mode changes. This will take effect in 4.2.019.

What about a kewl 800ms animation for that? :3
I raise komodo dragons in my spare time

#10 User is offline   niima Icon

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Posted 01 June 2014 - 11:02 PM

View PostBarbatos, on 31 May 2014 - 11:09 PM, said:

A delay of 800ms has been added between 2 weapon mode changes. This will take effect in 4.2.019.


Ok nice, but when we have the new version (4.2.019) and especially the new banlist? : D
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