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Request from a mapping noob Rate Topic: -----

#11 User is offline   Nounou Icon

  •   former FS member   
    Concept Artist
  • Account: nounou
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  • Joined: 16-October 10
  • Posts: 164

Posted 26 May 2014 - 11:49 AM

Yes it must be hard to do, there's a lot of fails & i've never even dare losing time trying using ut_train. But i'm definitely not an gtkradiant expert.

You can learn and test implementing graffitis by copying yes. If you need and can't find it, i can give you the paths to script & image. Most of the scripts i've copied are in trns.shader or transp.shader something named like that, there are examples in it. There's also this http://toolz.nexuizn...ader/index.html if you need to translate the words used in there.

it's good looking btw !

#12 User is offline   garcassgrinder Icon

Posted 26 May 2014 - 11:53 PM

Iye, Nounou ... thanks for the feedback and the hints,

it will be a help to go ahead improving mapping for me.
Will try to work it out and give some indication of results here arround @ the forum :)

Not sure if I can take it in a reasonable time.

If I ever understand shader maybe I will writte a shadder noob guide ... "Shader for dummies" :D

#13 User is offline   garcassgrinder Icon

Posted 16 November 2014 - 02:39 PM

new version released .... sorry, Nounou not moving objects yet :)


http://cgspace.cwsur...chos_beta05.pk3


#15 User is offline   garcassgrinder Icon

Posted 16 November 2014 - 10:45 PM

View PostMr.Yeah, on 16 November 2014 - 04:34 PM, said:

Nice level design, me like Posted Image
Why are the grids weaponclipped tho? It'd be fun to shoot through from above, right now you have to aim through these little gaps:
Posted Image


Also this new map teaser sure looks yummy... Posted Image


Never get that idea that sounds nice ... will be on my list for a update :)

With that "Teaser map" I currently stuck ... less time for mapping :(
I need to force me :))

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