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Request from a mapping noob Rate Topic: -----

#1 User is offline   garcassgrinder Icon

Posted 20 May 2014 - 07:56 PM

Hey Guys,

that request is going atually to the FS team:
I know you are not working so much on 4.2 but maybe you can give me a answer to my question:

I have started to introduce myself into Q3 engine/UrT mapping. After 5 days by accident my "tutorial map" was
turning into a playable map for my clan. (accident means I have starded to try around and practice
some guides and there was a idea of a map inside my head ... so I go ahead and build it)

I have used almost textues and sounds (except some own clan related stuff) from other maps
of the game including some webpage content of urbanterror.info (gfx)
(frankly I was to lazy to make my own textures ... also the intention was not to come up with that result)

Now to my actually request: Have I break some rules regarding copyright at the points above? If so please let me know.

used web content:
http://www.urbanterr.../news/454.1.jpg


used in the map as "advertising wall" regarding that gfx I would kindly ask if I could use it :)

http://segclan.net/i...ttach=344;image


Map screenshots:

http://segclan.net/i...ttach=352;image
http://segclan.net/i...ttach=350;image
http://segclan.net/i...ttach=346;image
http://segclan.net/i...ttach=348;image


current version of the map:
http://segclan.net/i...87.0;attach=486

Thanks in advance for a reply

Cheers Carcassgrinder

This post has been edited by garcassgrinder: 21 May 2014 - 06:03 PM


#2 User is offline   Kolossus Icon

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Posted 20 May 2014 - 11:34 PM

I think they are free to use but I'll leave the FS team to reply (even if usually everything is CC, so you need at best to attribute the work in a readme).

I also don't think if there is going to be conflict. I think that already existing textures don't need to be included but I'm not sure about this.

This post has been edited by Kolossus: 20 May 2014 - 11:35 PM


#3 User is offline   rfx Icon

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Posted 21 May 2014 - 06:36 AM

The links don't work for me, e.g. http://segclan.net/i...ttach=352;image will give me a 403 error.

#4 User is offline   garcassgrinder Icon

Posted 21 May 2014 - 06:01 PM

View Postrfx, on 21 May 2014 - 06:36 AM, said:

The links don't work for me, e.g. http://segclan.net/i...ttach=352;image will give me a 403 error.


I guess the server was down, sometime is happens also to me. :(

#5 User is online   JRandomNoob Icon

  •   moderator   
    Community Moderator

Posted 24 May 2014 - 05:04 PM

garcassgrinder, many forums allow only registered members to access attachments. This appears to be the case here.
dswp.de
Beginner’s Guide to Urban Terror (woefully out of date)
Daily Deadnade (Last updated September 9, 2016)

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#6 User is offline   Freshh Icon

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Posted 24 May 2014 - 06:00 PM

i just see nothing

#7 User is offline   garcassgrinder Icon

Posted 25 May 2014 - 02:25 PM

View PostJRandomNoob, on 24 May 2014 - 05:04 PM, said:

garcassgrinder, many forums allow only registered members to access attachments. This appears to be the case here.


Thx Random got it :)

Okay therefore I have now host a webspace for this.
And now again all details not blocked I hope.


Posted Image


Posted Image


Posted Image

current version of map:

http://cgspace.cwsur...chos_beta04.pk3

Still working on a improved version:

current version:

Posted Image

new improved version:

Posted Image

This post has been edited by garcassgrinder: 25 May 2014 - 03:05 PM


#8 User is offline   Nounou Icon

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    Concept Artist
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Posted 25 May 2014 - 04:43 PM

i did the same for my first maps. Every mappers did the same, nothing forces you to create and own textures for your maps, speaking of 4.x. For that main page news image i'll let kalish speak (i think it's been made by him) but afaik i don't see a problem either.

People are copying scripts from each other as well. Same for models and sounds.

It would be nice with some more covers on the 1st level, just to split it a bit and make it easier to chain walljumps.
I'd like to see moving stuff in that small area, it would be easy to make it look a bit more alive from any point on the map. idk if it's finished or not but moving wooden crates on a conveyer belt on top level of the map could be nice, moving covers splitting the upper part in two. Idk how hard it is to do that though.

#9 User is offline   garcassgrinder Icon

Posted 25 May 2014 - 10:05 PM

Thanks a lot for the answer Nounou :biggrin:

I will consider your suggestion but moving stuff :blink:, thats my very first steps into mapping :unsure:.
Thats the reason why that map is very simple :wink:

Currently I fail by using/coding shader to implement a wall graffiti ... It works but looks terrible :wacko: .
there must be a smarter solution than I use ... what ever (will search for it)

Okay moving covers ... will be a challenge, can imagine ya vision. :rolleyes:
Let you know if I will win or lose that challenge :biggrin:

This post has been edited by garcassgrinder: 25 May 2014 - 10:06 PM


#10 User is offline   Iye Icon

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Posted 26 May 2014 - 09:22 AM

Try using Nounous Graffitis from Ghosttown. They look pretty good. :)

For moving covers: there is that ut_train entity..... but you can only have one of those. (sadly) better: only one of the trains (the one you added first) will work. You could use doors with a lip value or a long nodraw brush attached to it though. Would be linear then. But if you add trigger brushes and some delay/relay ents you could probably could make it random enough, so nobody notices its scripted. Though all crates would still only move in a line
Sorry for my bad spelling - I am still asleep. :)

|=| Iye's UrT Addon |=| Firefox Personas |=| Maps |=|
http://www.mediafire...vk3a602hcfg.jpg

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