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Urban Terror 4.2.019 release Rate Topic: -----


#2 User is offline   Pilou42 Icon

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Posted 14 September 2014 - 05:13 PM

I can't test this version right now but it looks like this bug has not been fixed:
http://www.urbanterr...rking-properly/
https://github.com/F...rror42/issues/5 has been closed for this one:
https://github.com/F...ror42/issues/14

Too bad you don't play CTF, because it is really boring, as you can see in the first link. If it is confirmed this bug is still here, I'm disappointed.

#3 User is offline   Biddle Icon

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Posted 14 September 2014 - 05:15 PM

Here are two videos presenting the newly released maps:


  • A trailer of Prominence (read more here):




  • A preview of Killroom accompanied by FrankieV's words:



#4 User is offline   Biddle Icon

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Posted 14 September 2014 - 05:29 PM

View PostPilou42, on 14 September 2014 - 05:13 PM, said:

I can't test this version right now but it looks like this bug has not been fixed:
http://www.urbanterr...rking-properly/
https://github.com/F...rror42/issues/5 has been closed for this one:
https://github.com/F...ror42/issues/14

Too bad you don't play CTF, because it is really boring, as you can see in the first link. If it is confirmed this bug is still here, I'm disappointed.


We will try and get this one fix as soon as possible.


#6 User is offline   tintir Icon

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Posted 14 September 2014 - 06:32 PM

I also find bug in freeze that sometimes teams just randomly wins when there's min. 1 alive from each team and no one bleed to death.

#7 User is offline   Swiiitan Icon

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Posted 14 September 2014 - 06:45 PM

View Posttintir, on 14 September 2014 - 06:32 PM, said:

I also find bug in freeze that sometimes teams just randomly wins when there's min. 1 alive from each team and no one bleed to death.

Yeah i have encountered this as well, even though there is time left and players alive, one of the teams win :S

Also the hitboxes around the frozen seems very of, like VERY of :/ it should be that the hitbox is the same as the ice, but its way bigger than that.
(for example i killed two guys, making it a gap of like 0.5 meters between them, it was clearly a quite big gap. but the bullets wouldn't go through for either me or the 3rd guy standing on the other side)
Ingame: Swiiitan
Clan: **Saft

#8 User is offline   Mr.Yeah Icon

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Posted 14 September 2014 - 06:48 PM

This allows you to strategically use frozen players as shields Posted Image

#9 User is offline   karnute Icon

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Posted 14 September 2014 - 08:11 PM

View Posttintir, on 14 September 2014 - 06:32 PM, said:

I also find bug in freeze that sometimes teams just randomly wins when there's min. 1 alive from each team and no one bleed to death.

In those cases it seems that one player in the loosing team get defrozen by timer just *after* the last frozen in the team. Maybe the problem is that all the timers (in both teams) should stop just when one team wins. Some times I was defrozen just after the end of the round.

View PostJustMe..., on 14 September 2014 - 06:45 PM, said:

Also the hitboxes around the frozen seems very of, like VERY of :/ it should be that the hitbox is the same as the ice, but its way bigger than that.

I agree the frozen shield must give a visual clue about its size with the size of ice.

Also it would be nice to hear some crushing sound when you are frozen. And to have some clue that a teammate is thawing me from a point out of view.

This post has been edited by karnute: 14 September 2014 - 09:11 PM


#10 User is offline   fonducci Icon

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Posted 14 September 2014 - 08:16 PM

Encountered the Freeze mode win bug in my first game multiple times.


This post has been edited by fonducci: 14 September 2014 - 08:31 PM


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