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Urban Terror 4.2.021 Release Rate Topic: ***** 1 Votes

#21 User is offline   Dengad Icon

  • Account: dengad
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Posted 17 November 2014 - 04:01 AM

though I don't use 4.2 but give a couple of tips . Fix configstring , there is no need to send the client a list of all cards , you can send alias names for voting but for this we need to create the config file and pass the list of standard files and the current map , so the client will not ship any card and it will get rid of the errors with textures . I have the server for 2 years , only I can't use the standard voting for this we need to alter the client . Correct the problem with virtual memory for win32 . void VM_Free( vm_t *vm )/ VirtualFree(vm->codeBase, 0, MEM_RELEASE) . I know a lot of lag)))) sorry for my English I use a translator .

#22 User is offline   Fleuv Icon

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Posted 17 November 2014 - 10:49 AM

Lovely updates folks.

Altho the readability of the text is quiet low.
~ Cheers

xF.

#23 User is offline   Daniel Icon

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Posted 17 November 2014 - 05:42 PM

bug found in prague map
CTF game mode and the player with bomb

Posted Image

http://i62.tinypic.com/farns5.jpg








View PostBarbatos, on 15 November 2014 - 11:18 PM, said:

[text]news 469[/text]





#24 User is offline   garcassgrinder Icon

Posted 17 November 2014 - 06:03 PM

View PostDaniel, on 17 November 2014 - 05:42 PM, said:

bug found in prague map
CTF game mode and the player with bomb

Posted Image

http://i62.tinypic.com/farns5.jpg


Thats a new gametype: Capture the flag Bombing

#25 User is offline   Orbit Icon

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Posted 17 November 2014 - 06:12 PM

After disconnecting from bomb server and connecting to tdm i still had bomb icon on spectator hud.

/edit
Also the new cg_drawclock displayed behind when looking scoreboard. Old was on top.

This post has been edited by Orbit: 17 November 2014 - 06:20 PM


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#27 User is offline   AnisDeviL Icon

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Posted 17 November 2014 - 07:02 PM

View Postgarcassgrinder, on 16 November 2014 - 01:03 PM, said:

Scoreboard still aged :)

my suggestion related to the 021 HUD:

Posted Image

http://cgspace.cwsur...es/shot0008.png


OMG !! dude can i get a download link please ?

#28 User is offline   garcassgrinder Icon

Posted 17 November 2014 - 07:52 PM

View PostAnisDevil, on 17 November 2014 - 07:02 PM, said:

OMG !! dude can i get a download link please ?


Download? Have build it on GIMP Bro ;)

It shall only show my idea for the scoreboard that cames up with the new HUD.

But if FS give permission I could try to improve it and with support I may try to implement it.

Cheers

#29 User is offline   Dark-knight Icon

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Posted 17 November 2014 - 10:22 PM

View PostBiddle, on 17 November 2014 - 12:53 AM, said:

You're lucky, that's the next thing you should hear about from us :)

I actually like the background image we have right now. please don't change the background. :(

Edit for clarification: The casa picture with the blue tent and circle gfx overlay.

This post has been edited by Dark-knight: 18 November 2014 - 04:24 AM

View PostbeautifulNihilist, on 09 September 2015 - 08:50 PM, said:

there are no flaws in Urban Terror, only features.

#30 User is offline   thelionroars Icon

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Posted 18 November 2014 - 04:23 AM

View Postredsnappa, on 16 November 2014 - 03:22 AM, said:

I am testing 4.2.021 now. I find that the nuke button in the rcon menu does not work, nor does the nuke command in console.


We (DragonHeart, Slider and I) tested this extensively on a vanilla 4.2.021 server today and it's working fine. The mostly likely culprit would be an incorrect rcon password.

Nuke would work if the player was standing still and out in the open, but they could move out of the way/be under cover. But I think this is the desired behaviour.

This post has been edited by thelionroars: 18 November 2014 - 04:25 AM


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