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de_cache Rate Topic: -----

Remake

#31 User is offline   JustMe... Icon

  • Account: justme
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Posted 13 January 2015 - 05:52 PM

View Postvoyager64, on 13 January 2015 - 11:12 AM, said:

I done most of your suggestions, but i can't do these:


Sweet! Great to know my feedback is listened to (:

Added some feedback from B2 :D
Link: http://imgur.com/a/Eo456
Ingame: Swiiitan
Clan: **Saft

#32 User is offline   voyager64 Icon

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Posted 14 January 2015 - 03:13 PM

Hello again, i almost finished working on b3 but i have encountered major problem. After compiling process im getting error:

sv_SetBrushModell: null

Any tips on how to fix it?

#33 User is offline   mathieu Icon

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Posted 14 January 2015 - 03:15 PM

http://www.urbanterr...del-null-error/

#34 User is offline   voyager64 Icon

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Posted 14 January 2015 - 03:26 PM

View Postmathieu, on 14 January 2015 - 03:15 PM, said:



thanks, but i have found another solution:

Quote

Enter the entity list (press "L") and search for a trigger entity without trianlge.
Select the entity and press "backspace" to delete the entity from the map.


Problem now solved. Only thing left to do (except mini map) is to name some unnamed locations.

We need to decide how to call these yellow unnamed locations?
http://i.imgur.com/37npRrL.jpg

#35 User is offline   JustMe... Icon

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Posted 14 January 2015 - 03:57 PM

To be honest atleast in csgo i call all that area t spawn :D
Ingame: Swiiitan
Clan: **Saft

#36 User is offline   voyager64 Icon

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Posted 14 January 2015 - 08:09 PM

Beta 3 - http://gdurl.com/0Tz7



#37 User is offline   Biddle Icon

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Posted 15 January 2015 - 12:24 AM

Ouh yeah! *.*

#38 User is offline   voyager64 Icon

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Posted 15 January 2015 - 12:04 PM

And beta 4 is here, hope it's final.

changelog:

  • Small bug fixes
  • New models such as forklifter and humvee.
  • Replaced street lights


Beta 4 - http://gdurl.com/IgYB

#39 User is offline   bagheera Icon

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Posted 15 January 2015 - 01:07 PM

View Postvoyager64, on 15 January 2015 - 12:04 PM, said:

And beta 4 is here, hope it's final.

changelog:

  • Small bug fixes
  • New models such as forklifter and humvee.
  • Replaced street lights


Beta 4 - http://gdurl.com/IgYB


What about minimap and locations?

And areas behind these walls should be clipped i guess.
Posted Image
Posted Image

BTW. nice map

#40 User is offline   voyager64 Icon

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Posted 15 January 2015 - 01:41 PM

View Postbagheera, on 15 January 2015 - 01:07 PM, said:

What about minimap and locations?

And areas behind these walls should be clipped i guess.
Posted Image
Posted Image

BTW. nice map


Locations are ready! These areas will be fixed, thanks.
I will try to make minimap, but can't promise anything because im bad with photoshop.
If someone can create minimap for the map that will be awesome.

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