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de_cache
Remake
#42
Posted 15 January 2015 - 07:03 PM
Hey man, it's starting to look good but i took my time to jump around on places you are not suppose to be and here is what i found: http://imgur.com/a/6n1A5
I also suggested a new spot for Bombspot A (black)
And not to be picky lol but i think you should swap so that "B is Black" and "A is Red :D"
Looking forward for a full release and hopefully some gaming on it :D
//Swiiitan
I also suggested a new spot for Bombspot A (black)
And not to be picky lol but i think you should swap so that "B is Black" and "A is Red :D"
Looking forward for a full release and hopefully some gaming on it :D
//Swiiitan
Ingame: Swiiitan
Clan: **Saft
Clan: **Saft
#43
Posted 17 January 2015 - 06:53 AM
Beta 5 - http://gdurl.com/cl8p
Changelog:
Fixed texture issues
Changed plant position
Added some clips
Added bad minimap
Changelog:
Fixed texture issues
Changed plant position
Added some clips
Added bad minimap
#44
Posted 17 January 2015 - 01:23 PM
1. Please swap bomsites locations names. In UrT A is red and B is black, otherwise it may cause a confusion.
2. The minimap may stay as it is or maybe ask J for help as he did in this post
PS. Sorry about my previous post in case of locations. I just tested them with $crosshair bind, what got screwed up on some maps by the recent game updates.
2. The minimap may stay as it is or maybe ask J for help as he did in this post
PS. Sorry about my previous post in case of locations. I just tested them with $crosshair bind, what got screwed up on some maps by the recent game updates.
This post has been edited by bagheera: 17 January 2015 - 01:24 PM
#45
Posted 17 January 2015 - 02:47 PM
Tested TDM, FFA, CTF, TS with bots. TDM & TS works fine. The spawnareas in FFA are to close.
In CTF the FLAGS are missing
And there are always some texture flips..
Screenshots:
http://1drv.ms/14O7bBu
All in one map seems to be close to final release....
In CTF the FLAGS are missing
And there are always some texture flips..
Screenshots:
http://1drv.ms/14O7bBu
All in one map seems to be close to final release....
This post has been edited by RaZoR2012: 17 January 2015 - 05:04 PM
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#46
Posted 18 January 2015 - 02:02 PM
Checked your pk3 through, the map is quite big.
I found the model files inside your models folder.
http://www.custommap...ing:Healthy_Map
Quote:
Don’t include model files (.ase, .md3, .qc)
Models are “baked†into the BSP during compilation so the original files would be useless, only increasing the PK3 size. (You still need to include the textures though.)
Else a very good map. Will add it to my servers.
I found the model files inside your models folder.
http://www.custommap...ing:Healthy_Map
Quote:
Don’t include model files (.ase, .md3, .qc)
Models are “baked†into the BSP during compilation so the original files would be useless, only increasing the PK3 size. (You still need to include the textures though.)
Else a very good map. Will add it to my servers.
#47
Posted 20 January 2015 - 09:56 AM
Hello, beta 6 is here.
Don't have much time for mapping right now, here is quick update:
Most of bugs are fixed, also added minimap by JRandomNoob.
http://gdurl.com/3ljJ
Don't have much time for mapping right now, here is quick update:
Most of bugs are fixed, also added minimap by JRandomNoob.
http://gdurl.com/3ljJ