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Urban Terror 4.3 Rate Topic: ***** 1 Votes



#23 User is offline   tintir Icon

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Posted 04 January 2015 - 08:13 PM

Gun game takes g_gametype 11.

#24 User is offline   YAY5637 Icon

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Posted 04 January 2015 - 08:57 PM

View PostBarbatos, on 04 January 2015 - 07:40 PM, said:

The g_gametype value for Gun Game will be 11 yep.


Thanks for clearing this up, its a pretty emotional question for me.

#25 User is offline   g4meer Icon

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Posted 04 January 2015 - 09:02 PM

View Postm3t4l2, on 03 January 2015 - 10:55 PM, said:

Just put it on the Steam guys, that's all I'm asking for. :D


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#27 User is offline   redsnappa Icon

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Posted 05 January 2015 - 03:28 AM

View PostMr.Yeah, on 04 January 2015 - 07:12 PM, said:

but g_gametype 2 is already filled by Free For All!
It is more likely that Gun Game will be g_gametype 11

My point is that g_gametype=0 and g_gametype=2 are both Free For All. 2 should become something else. I figured that since Gun Game is a single player mode it would fit there.

So 11 it is. As a mapper, I am wondering how entities that use gametype or g_gametype will handle this? For example, it will get a bit confusing to have key "gametype" with value "111" for a func_wall that only appears in Last Man Standing and Gun Game.


#29 User is offline   YAY5637 Icon

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Posted 05 January 2015 - 06:03 PM

I think his point is, that the kevlar is not protecting the groin and the damage in this area is higher than on a kevlar hit.

#30 User is offline   dwn Icon

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Posted 05 January 2015 - 08:33 PM

u cant reduce it to 29 ? its not "random" but u spray the legs and you hit a groin with 37 % , you need 2 groins and you cant moove.
maybe im alone to think this :(
its really impossible to delete ?
its boring to hit random groin from space with daegle 2x45 when u aim kevlar or spray legs (xd)
and pls 97 % groin on sr8 its stupid no ;<

This post has been edited by dwn: 05 January 2015 - 08:34 PM


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