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What are you working on?


#2 User is offline   Swiiitan Icon

  • Account: swiiitan
  • Main tag: CMM|
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  • Joined: 28-February 10
  • Posts: 661

Posted 04 March 2015 - 08:51 AM

So far only ideas.

Underground Hotel:
After the war hit and nukes fell, some towns were completely buried by the sand, dirt and other scrap that came with the aftershocks.
After some time people started to Come back and dig down for all those riches that were buried down there. They have now reached into an old hotel filled with suplies. They start fighting over the Resources.

This will be a medium/large sized map with lots of diversity, such as tight corridors and open rooms filled with height differences. Fun jumps and shortcuts.
Ingame: Swiiitan
Clan: **Saft

#3 User is offline   tintir Icon

  • Account: tintir
  • Main tag: MsT*|
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  • Joined: 18-May 12
  • Posts: 128

Posted 04 March 2015 - 10:10 AM

At first I want to convert at least one of my maps over to UE4.
Then I'll begin on a map, I've thought alot of:
A moving ferry, which you can fight on. It would look a bit like the freighter_beta map, but still much more different.



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#8 User is offline   ottone Icon

  • Account: ottone
  • Main tag: =IvN=
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  • Posts: 63

Posted 05 March 2015 - 03:07 PM

View PostHappyday, on 04 March 2015 - 11:47 AM, said:

Let's get this started with some screenshots. It's been a while since I did these doors but I haven't shown the screenshots yet.


A suggestion about doors glass: why not to use satin glass material? can be cool



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