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What are you working on?

#161 User is offline   bluewormx Icon

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Posted 17 August 2015 - 09:36 AM

View PostFrankie V, on 16 August 2015 - 11:17 PM, said:

Started working on a large scale map.



Started! looks like you finished ;-) Awsome map!!!!
What city did you use for inspiration? Does the map have a name yet?


#163 User is offline   KroniK Icon

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Posted 18 August 2015 - 08:11 AM

That looks pretty awesome Frankie!!

Would love to see that with the ability to go inside most of the buildings as well as a bit more vertical gameplay. Being able to get up on the tracks using stairs and maybe being able to access the first few floors of most buildings would help.

#164 User is offline   killspree Icon

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Posted 02 November 2015 - 05:33 AM

Hi all,

Working on a Apollo themed map somewhere between the earth and the moon on a space station.

Posted Image

Currently done is working on spherical background, spacescape is very nice program for such maps and reminds of orbital.
All video's can be viewed here, so far I have made 3 versions trying out different way's in creating a similar effect:
http://kutclan.jimdo.com/ue4-dev/

I hope you enjoy the new website experience and video's, you want this in your map feel free to contact me.

Greetings,

This post has been edited by killspree: 02 November 2015 - 05:34 AM



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#166 User is offline   KroniK Icon

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Posted 25 November 2015 - 05:52 AM

View PostFrankie V, on 20 November 2015 - 10:51 PM, said:

For vertical game play I'm planning on capping it off at about the level of the bridge and leaving the rest of the map as an open world. The second addition is to put in a subway system and expand the level downwards. I do plan on doing interiors as well but the art assets need to be modified and is rather time consuming.

My overall plan though is to do updates after release as I learn more about the tools UE4 have for making massive worlds.


Having a huge battle map should be interesting with the UrT gameplay mechanics. People used to have fun back in the day on maps like ut_forrest which were pretty large, however the camp and snipe method might hinder this sort of map.

I'll be curious to see what types of maps people will prefer when HD is released, close quarters flat combat like Casa, Large open world combat like your little project, or small-ish vertical maps like Uptown.


#168 User is offline   Biddle Icon

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Posted 24 January 2018 - 06:38 PM

Becky & Hugo <3

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