so do i get this right?
the feeling of the game is not held together anymore by one consistent physics/ movement concept but is defined by whatever mapcreators decide should be possible?
so there won't be a way for me to predict and execute jumps based on my experience with the engine since the map makers will decide what urt feels like? not one of them of course but the sum of all the stuff mapmakers put out will form what urt hd feels like?
e.g. in urt 4.2 i know how far a walljump will take me, in urt hd said jump might not carry me far enough to reach a certain spot, so the mapmaker won't change the map to fit the engine's limits but will instead increase the distance my jump will carry me? is this the way it's going to work? if so, this sounds rather inconsistent. the appeal of urt 4.1/4.2 (for me at least) was that you could get better depending on how well you knew the engine. if the physics now are all over the place/ map, then i am afraid this game will lose its tight, difficult to master feel.
say it ain't so!
follow-up: you didn't answer whether or not we will have all the jumps we know on those classic maps (uptown, casa, abbey, etc.).
This post has been edited by KarlMariaSeeberg: 28 March 2015 - 04:28 AM