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Create a map with blender Rate Topic: -----

#1 User is offline   Levan Icon

  • Account: levan
  • Joined: 05-May 14
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Posted 12 April 2015 - 03:01 PM

Lovely people of UT community, I have a question is there a way to export a map with blender ??

Thank you


#3 User is offline   Levan Icon

  • Account: levan
  • Joined: 05-May 14
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Posted 12 April 2015 - 08:13 PM

View PostBladeKiller, on 12 April 2015 - 08:08 PM, said:

Export it as an .fbx and then you can import it into the UE4 editor.


Thank you for your reply, hm so the idtech3 version is no go, if I am using blender ?? I am asking this because as far as I know there is no urban terror based on unreal is not released yet.


#5 User is offline   Levan Icon

  • Account: levan
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Posted 13 April 2015 - 11:54 PM

View PostBladeKiller, on 13 April 2015 - 08:19 PM, said:

If you want to use a map made in Blender for 4.x then export it as a .ase and import that into GTK Radiant.


Thank you for the information

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#6 User is offline   marri Icon

  • Account: marri
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Posted 11 May 2015 - 05:31 PM

Hi, can i ask you about result, did you do that? I have whole map with textures in Blender, but several times try export it to GTKRadiant, and always have bugs with textures :( Some models look just perfect but some not.

I dont know what i do wrong, i will be glad to any advice.
Thanks!


#8 User is offline   Ntr Icon

  • Account: ntr
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Posted 12 May 2015 - 02:09 PM

View PostHappyday, on 11 May 2015 - 07:44 PM, said:

That's very vague. No one can help you if you don't show us at least some screenshots, or even better the blend or ase files.

My best guess is some models aren't unwrapped, so blenders mapping coordinates get messed up during export.
Or he isn't exporting it properly.

#9 User is offline   marri Icon

  • Account: marri
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Posted 12 May 2015 - 09:19 PM

View PostHappyday, on 11 May 2015 - 07:44 PM, said:

That's very vague. No one can help you if you don't show us at least some screenshots, or even better the blend or ase files.


Thanks Happyday for help!
In left map with textures, right without textures
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but after, some textures are messed up but some look good
Posted Image
Posted Image

I think i made wrong when i combine all models into one in a blender before export to .ase format :unsure:
but i would like to export whole map as it is but not in individual parts if this possible

It's my first map, don't be so critical :cool:

This post has been edited by marri: 12 May 2015 - 09:21 PM


#10 User is offline   ottone Icon

  • Account: ottone
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Posted 14 May 2015 - 04:17 PM

before to export your mesh, have you checked "the face normals" in edit mode? and remade UV map?

ps: you can use only one material, no more

Posted Image

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