Advertisement
Post your cool stuff ideas here.
#32
Posted 02 May 2015 - 10:46 PM
Would be cool to have different settings for every map, like weather and daytime, to be able to play a map now, and then play it again or a second half of it at night, with a different lighting and a heavy rain going on...
I don't know if something like that is even possible..., but it would be cool, really cool .
I don't know if something like that is even possible..., but it would be cool, really cool .
GUNS DON'T KILL PEOPLE
I KILL PEOPLE
I KILL PEOPLE
#33
Posted 02 May 2015 - 10:47 PM
BRAVO, on 02 May 2015 - 10:46 PM, said:
Would be cool to have different settings for every map, like weather and daytime, to be able to play a map now, and then play it again or a second half of it at night, with a different lighting and a heavy rain going on...
I don't know if something like that is even possible..., but it would be cool, really cool .
I don't know if something like that is even possible..., but it would be cool, really cool .
This is totally possible!! However it is up to 3rd party map makers to make this happen.
Advertisement
#36
Posted 14 May 2015 - 09:02 AM
I already read somewhere that Hair will be an option, so this might very well happen. which is awesome. :)
Sorry for my bad spelling - I am still asleep. :)
|=| Iye's UrT Addon |=| Firefox Personas |=| Maps |=|
http://www.mediafire...vk3a602hcfg.jpg
|=| Iye's UrT Addon |=| Firefox Personas |=| Maps |=|
http://www.mediafire...vk3a602hcfg.jpg
#39
Posted 16 August 2015 - 10:24 AM
Fredrik, on 20 April 2015 - 09:51 PM, said:
With animations, the question is. Where actually is the playermodel? Is it actually moving?
Take this as an example. The hitbox is still under the health bar, but visually that is not where the model appears to be. In UrT you don't even see the enemy health bar so while standing still, you could just spam the dance animation to become invisible.
If the hitbox/hitmesh follows the playermodel, this can still be abused. You can start the animation and when it has moved away from your actual position (the place you will be standing when the animation is over), you can cancel the animation to instantly pop back. Making your hitbox/hitmesh move from a to b super quick.
Animations would have to have really little movement, but I think even that can be abused.
http://i.gyazo.com/0...086c9b07f7f.png this area on top of laundry roof, you can only see their legs. If the animation moves the legs even just a little and they spam the animation while sidestepping, their going to be very annoying to hit.
Take this as an example. The hitbox is still under the health bar, but visually that is not where the model appears to be. In UrT you don't even see the enemy health bar so while standing still, you could just spam the dance animation to become invisible.
If the hitbox/hitmesh follows the playermodel, this can still be abused. You can start the animation and when it has moved away from your actual position (the place you will be standing when the animation is over), you can cancel the animation to instantly pop back. Making your hitbox/hitmesh move from a to b super quick.
Animations would have to have really little movement, but I think even that can be abused.
http://i.gyazo.com/0...086c9b07f7f.png this area on top of laundry roof, you can only see their legs. If the animation moves the legs even just a little and they spam the animation while sidestepping, their going to be very annoying to hit.
solution: for official 5v5 server only allow animations in warmup, start time, and round end :)
1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users
Advertisement