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Post your cool stuff ideas here.

#31 User is offline   KroniK Icon

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Posted 28 April 2015 - 10:05 AM

THANK YOU!! I was hoping your response would be this or similar!

#32 User is offline   BRAVO Icon

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Posted 02 May 2015 - 10:46 PM

Would be cool to have different settings for every map, like weather and daytime, to be able to play a map now, and then play it again or a second half of it at night, with a different lighting and a heavy rain going on...

I don't know if something like that is even possible..., but it would be cool, really cool :biggrin: .
GUNS DON'T KILL PEOPLE

I KILL PEOPLE

#33 User is offline   KroniK Icon

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Posted 02 May 2015 - 10:47 PM

View PostBRAVO, on 02 May 2015 - 10:46 PM, said:

Would be cool to have different settings for every map, like weather and daytime, to be able to play a map now, and then play it again or a second half of it at night, with a different lighting and a heavy rain going on...

I don't know if something like that is even possible..., but it would be cool, really cool :biggrin: .


This is totally possible!! However it is up to 3rd party map makers to make this happen.

#34 User is offline   Swiiitan Icon

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Posted 03 May 2015 - 08:34 AM

@Bravo: Yes it's very much possible! In a game called survarium they have all their maps set on atleast 4 different weather+timezones options, it's really cool and makes the maps and gameplay feel different each time (:
Ingame: Swiiitan
Clan: **Saft

#35 User is offline   tupp Icon

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Posted 14 May 2015 - 08:45 AM

An easier way to find and use funstuff :) Maybe a new menu in player options

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#36 User is offline   Iye Icon

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Posted 14 May 2015 - 09:02 AM

I already read somewhere that Hair will be an option, so this might very well happen. which is awesome. :)
Sorry for my bad spelling - I am still asleep. :)

|=| Iye's UrT Addon |=| Firefox Personas |=| Maps |=|
http://www.mediafire...vk3a602hcfg.jpg

#37 User is offline   redneck ita Icon

Posted 10 July 2015 - 08:20 PM

Please consider to use ragdolls when someone die, so freakin' fun :D


#39 User is offline   commander Icon

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Posted 16 August 2015 - 10:24 AM

View PostFredrik, on 20 April 2015 - 09:51 PM, said:

With animations, the question is. Where actually is the playermodel? Is it actually moving?



Take this as an example. The hitbox is still under the health bar, but visually that is not where the model appears to be. In UrT you don't even see the enemy health bar so while standing still, you could just spam the dance animation to become invisible.

If the hitbox/hitmesh follows the playermodel, this can still be abused. You can start the animation and when it has moved away from your actual position (the place you will be standing when the animation is over), you can cancel the animation to instantly pop back. Making your hitbox/hitmesh move from a to b super quick.

Animations would have to have really little movement, but I think even that can be abused.

http://i.gyazo.com/0...086c9b07f7f.png this area on top of laundry roof, you can only see their legs. If the animation moves the legs even just a little and they spam the animation while sidestepping, their going to be very annoying to hit.


solution: for official 5v5 server only allow animations in warmup, start time, and round end :)

#40 User is offline   commander Icon

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Posted 16 August 2015 - 10:29 AM

What about an in-game Voice Chat ? !

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