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Urban Terror 4.3 - Gunning the Game Rate Topic: -----

#11 User is offline   OlGood Icon

  • Account: olgood
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Posted 31 May 2015 - 08:51 PM

Too bad the video is anything but attractive. Too bad it's on the front page.
The rest is great.

#12 User is offline   lyurh Icon

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Posted 31 May 2015 - 09:59 PM

Thanks You So Much for this news !

"When is Ready" : Roh :p :p

#13 User is offline   KroniK Icon

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Posted 01 June 2015 - 12:50 AM

Awesome Preview!!

Any chance you could set up a server setting that would allow us to manipulate the order of the guns? I would love to be able to customize exactly what weapons are used and in what order. I know this is a bit more but I would love that kind of extra functionality.

#14 User is offline   Lies7777 Icon

  • Account: lies7777
  • Joined: 01-June 15
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Posted 01 June 2015 - 02:49 PM

Looking forward to trying this out!

#15 User is offline   krash Icon

  • Account: krash
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Posted 02 June 2015 - 05:37 AM

lol .net made this exact gun game .1 version ago

This post has been edited by krash: 02 June 2015 - 05:43 AM


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#17 User is offline   Dengad Icon

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Posted 02 June 2015 - 03:56 PM

View PostBarbatos, on 02 June 2015 - 06:32 AM, said:

And Quake had Gun Game mods 10 years ago. :)


In quake there were inverted mod and magnetic modes and weapons ( the cat ) and much more interesting and , what prevents you from doing so ?


#19 User is offline   Dengad Icon

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Posted 04 June 2015 - 12:04 PM

Modify this type of game.
In g_hardcore use the string .
For example ( g_hardcore "bcdef..... ")
b = beretta
c = deagle
and.....
........
........
.... 16

So it will be better and more interesting . :rolleyes:

#20 User is offline   Gnabgnag Icon

  • Account: gnabgnag
  • Joined: 03-May 15
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Posted 12 June 2015 - 09:47 PM

After each kills at the changing weapon moment, why not to add a reload animation or switching weapon animation ? this will avoid losses ammunition and add some really cool visual effet :)

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