You're absolutely right, it is skill capped.
It can afford not to be in the sense that Frozen Sand doesn't have shareholders to force a direction of absolute money above all, and I see this as it's greatest potential.
While everybody involved should be compensated and money should be earned, Urban Terror is more a religious cult than a blockbuster commercial enterprise.
"The game is made so everybody can enjoy it and will have about the same skill." <- Something Urban Terror does not have to adhere to.
Not all the time, but most singleplayer campaigns on big multiplayer-focused FPS games are terrible.
They seem to be made as cinematic as possible with the biggest names they can get to make commercials with digital Kevin Spacey to sell a multiplayer game that sometimes doesn't even contain similar weapons or gameplay as the 8 hour singleplayer and advertised campaign.
Jump mode is a much better singleplayer experience. Better bots would be great, though.
Seriously though, Quake physics VS Titanfall makes UrT look like it has NO skillcap while Titanfall is like NES Mario but with a double-jump.
In video and with brand new players it can appear similar, even more advanced in Titanfall, but when you're used to the freedom of Quake physics Titanfall is a rail-shooter.
My biggest fear here is Urban Terror turning into Tribes: Ascend where everybody can move super fast and all weapons are slow projectiles and headshots don't matter.
When you "take away" the "skill ceiling" sometimes zany decisions are made to remove "luck" like headshots.
Again, opinions.
This post has been edited by beautifulNihilist: 31 August 2015 - 07:51 AM