Urban Terror Forums: Urban Terror HD Physics - Part 3 - Urban Terror Forums

Jump to content

 Login | Register 
Advertisement
  • (5 Pages)
  • +
  • 1
  • 2
  • 3
  • 4
  • 5
  • You cannot start a new topic
  • You cannot reply to this topic

Urban Terror HD Physics - Part 3


#22 User is offline   KroniK Icon

  •   QA member   
  • Account: kronik
  • Country:
  • Joined: 14-January 11
  • Posts: 305

Posted 15 June 2015 - 05:28 PM

Frankie, what you said is very exciting. This could lead to plenty of really cool ideas. Do you think options like gravity and number of wall jumps could be parameters that could be different in different parts of a map (not quite like that but you get the idea).

Another variable I would be curious about is gravity direction. Im sure that is something that can be changed but is it something that would be available in the map or is it something that would be overridden by the game?


#24 User is offline   Nitro Icon

  •   QA member   
  • Account: nitro
  • Main tag: |P|
  • Country:
  • Joined: 15-March 10
  • Posts: 1,133

Posted 16 June 2015 - 10:47 AM

View PostBarbatos, on 12 June 2015 - 07:58 AM, said:


Any tip? :)



Yeah, Forget wasting time on video quality and focus on Game quality :D ;)
Lian Li pc-o11dw Der 8auer Edition · Gigabyte x570 Aorus Xtreme · AMD Ryzen 9 5950x 16-Core
32GB DDR4 3800MHz CL16 · 2x 1TB Samsung NVMe RAID 0 · 16GB Radeon RX 6900XT Liquid Cooled


bullet_loaderAdvertisement

#26 User is offline   Ntr Icon

  • Account: ntr
  • Joined: 20-March 15
  • Posts: 18

Posted 16 June 2015 - 01:53 PM

View PostFrankie V, on 15 June 2015 - 11:20 PM, said:


The only thing that is currently excluded is the use of in map blueprints


So in other words we wont be able to add vehicles to our maps or create zombie maps cause we wont be able to create AI for the zombie?

#27 User is offline   KroniK Icon

  •   QA member   
  • Account: kronik
  • Country:
  • Joined: 14-January 11
  • Posts: 305

Posted 16 June 2015 - 06:25 PM

If I had time I would port an Icy map for you. Currently I am extremely busy. I'll try to at least get you a few difficult/weird jumps.


#29 User is offline   Delirium Icon

  •   QA member   
  • Account: delirium
  • Country:
  • Joined: 28-February 10
  • Posts: 5,416

Posted 18 June 2015 - 10:46 AM

Impressive work Barbatos!


  • (5 Pages)
  • +
  • 1
  • 2
  • 3
  • 4
  • 5
  • You cannot start a new topic
  • You cannot reply to this topic

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users

Advertisement


Copyright © 1999-2024 Frozensand Games Limited  |  All rights reserved  |  Urban Terror™ and FrozenSand™ are trademarks of Frozensand Games Limited

Frozensand Games is a Limited company registered in England and Wales. Company Reg No: 10343942