isopropanol, on 12 July 2015 - 03:31 PM, said:
Cool. I came here to ask the same thing.
I actually have 1 other question as well. How would you mark a ladder or tree as climbable rather than just a decoration?
Basically just like in Q3. We use surface flags for this, the names are configured in the Physics section of the project settings (so this is one thing we will need to share with mappers). Ladders use SurfaceType10, which we simply call "Ladder".
The way to assign this surface type is to create a new physical material which sets its surface type to this, then you can assign this for instance to a static mesh by opening the static mesh editor and setting the physical material in the "Simple Collision Physical Material" property.
Speaking personally though, I highly recommend to use jumps over ladders whenever possible. :)