redsnappa, on 24 July 2015 - 05:22 PM, said:
I am glad to hear this. For icy areas, I would like to have more control than just a binary 1=icy, 0=not icy. Perhaps it could be a non-negative real variable where 0 would not be slippery, values between 0 and 1 would be somewhat slippery, 1 would be like ice in 4.x, and values greater than 1 would be super slippery.
You can set friction directly with physical materials. We do however also have a special "ice" (or "slick") surface type which emulates the no-friction behaviour of Q3UT.