I m working on a small map for Urt 4.2.
In this map there are some wire fence walls.
I wanted to know if i can make a .shader that can block the players and the nades? (HE smoke HK69)
I tried this :
Quote
textures/common/testclip
{
qer_editorimage textures/test/testclip.tga
qer_trans 0.40
surfaceparm nodraw
surfaceparm nolightmap
surfaceparm nonsolid
surfaceparm trans
surfaceparm nomarks
surfaceparm noimpact
surfaceparm playerclip
surfeceparm missileclip
surfacepram nadeclip
}
{
qer_editorimage textures/test/testclip.tga
qer_trans 0.40
surfaceparm nodraw
surfaceparm nolightmap
surfaceparm nonsolid
surfaceparm trans
surfaceparm nomarks
surfaceparm noimpact
surfaceparm playerclip
surfeceparm missileclip
surfacepram nadeclip
}
but this is not working. I specify that i am a newbie about shaders, i use Q3 arena shader editor for the most of them.
Is this realisable?