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Hits and Hops


#2 User is offline   rastablaster Icon

  • Account: rastablaster
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Posted 10 July 2015 - 08:41 PM

sweet :). I can't wait to try it out.

#3 User is offline   OlGood Icon

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Posted 10 July 2015 - 09:42 PM

Noice

#4 User is offline   bluewormx Icon

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Posted 10 July 2015 - 09:56 PM

Great work Zenity, I hope your motivation revives our community, cant wait to see more work from all the team :-)

#5 User is offline   KroniK Icon

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Posted 11 July 2015 - 02:22 AM

Zenity,

While I can see where you are coming from with the client side hit detection, I think this could utterly destroy the game. While aimbots and wallhacks will always plague any game, client side detection will make creating those cheats significantly easier and provide more opportunities for cheaters. Unless you are able to reliably determine if someone is taking advantage of the client side hit detection, I think this could absolutely destroy the game before it even gets started (eg Crossfire).

#6 User is offline   Muffie Icon

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Posted 11 July 2015 - 03:48 AM

Thank you for this, I'm looking forward to the new urt.

Will FOV be locked? I like to play with 110 on urt and the fov just looks to close imo in those videos.

I do agree with Kronik and the post on youtube about client side hit detection.

This post has been edited by Muffie: 11 July 2015 - 03:54 AM

.:| Win10 x64 | AMD R5 2600 | 16Gb G.Skill cL16@3ghz | ASUS STRIX Vega 64 |:.


#8 User is offline   bluewormx Icon

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Posted 12 July 2015 - 08:35 AM

Zenity could you please tell us FPS, resolution and system specs of your demo video, and your overall impresion as to ue4 power wise. Thank you


#10 User is offline   crazyyhedgehog Icon

Posted 12 July 2015 - 05:03 PM

Good job!

But I have a few questions now.

If we are revising weaponry, spread/recoil/damage I have to ask:

1) Will we finally be able to do double damage? if two players line up - we can shoot through a player and hit the player behind him with reduced damage?
2) You are fixing up LR300 and M4 to make it clearly more superior, then I'd like to demand to remove penalty on SR8 to even it out (you can keep the knock back, remove zoom out and moving / jumping penalty). I have played Call of Duty 4 (promod / competitive) for years and let me tell you, nobody complains about scope being superior. Here is an example:

< link is dead >

3) And yes, I will always complain about SR8 being stripped down its underwear... TwentySeven hated me for a bit ;)

4) GOSU was an amazing test @ 3.7(.7) which was fun. No, it was a lot of fun... Ah memories...

Cheers,
]BoS[HedgehoG

This post has been edited by crazyyhedgehog: 05 July 2020 - 05:18 PM


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