crazyyhedgehog, on 12 July 2015 - 05:03 PM, said:
But I have a few questions now.
If we are revising weaponry, spread/recoil/damage I have to ask:
1) Will we finally be able to do double damage? if two players line up - we can shoot through a player and hit the player behind him with reduced damage?
2) You are fixing up LR300 and M4 to make it clearly more superior, then I'd like to demand to remove penalty on SR8 to even it out (you can keep the knock back, remove zoom out and moving / jumping penalty). I have played Call of Duty 4 (promod / competitive) for years and let me tell you, nobody complains about scope being superior. Here is an example:
http://romtruck.pw/videos/cod4/
3) And yes, I will always complain about SR8 being stripped down its underwear... TwentySeven hated me for a bit ;)
4) GOSU was an amazing test @ 3.7(.7) which was fun. No, it was a lot of fun... Ah memories...
Cheers,
]BoS[HedgehoG
I'd say it's too early to be concerned about any such details. We won't even have the exact same weapons in all likelihood. However, from what I can tell, the general feeling in the team right now seems to be very pro movement and anti movement penalty. We may experiment with some ways to turn up the heat. :) My personal feeling is that hitting somebody in mid-air while scoped and strafe jumping at 60km/h is already challenging enough as it is, so it does not need to be discouraged by adding artificial penalties. However, we also certainly don't want sniper rifles to reign supreme in a fast paced action shooter, so it needs careful deliberation.
As for GOSU, does anybody remember what it did exactly and why it wasn't adopted in the end? From a quick google, it seemed to have been rather controversial at least. It also seems to have increased weapon damage which I don't think I would agree with. You already die extremely quickly in URT, and I wouldn't want to turn it even more into instagib. :)