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Gear Menu Discussion

#11 User is offline   Dark-knight Icon

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Posted 20 September 2015 - 12:45 PM

I think creating sub-groups of the Autos in the menu and differentiating between them like, sub-machine, Heavy weapons, and assault, will cause problems down the road and will spawn foreseeable arguments that all the guns should be tweaked according to their new 'sub-grouping' and other arguments attaining to the new weapons group title.
All I'm saying is be careful, you never know what seemingly harmless addition will cause game changing problems down the road.

Just my 2 cents.

View PostbeautifulNihilist, on 09 September 2015 - 08:50 PM, said:

there are no flaws in Urban Terror, only features.

#12 User is offline   redneck ita Icon

Posted 20 September 2015 - 02:57 PM

Sub grouping would be great in my opinion :)
Also being able to use numbers to select weapons seems really interesing :)


#14 User is offline   BurakQuaresma Icon

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Posted 20 December 2015 - 12:30 AM

View PostBarbatos, on 19 December 2015 - 04:06 PM, said:

@JRandomNoob, following your suggestions:

Posted Image



Is this Urban Terror 4.3 or HD? Looks interesting

#15 User is offline   Iye Icon

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Posted 20 December 2015 - 12:47 AM

its 4.3.

Looking quite nice,
i would like to see an indicator that if i choose grenades or a secondary i will loose my 3rd item. I mean, im aware of it, but if choosing a secondary locks out the itemslot entirely, like it 4.2, an indicator would be nice the other way around as well.


also i would like to see number keys working. Should work for the shown screen, maybe doesnt for the script based submenus.

This post has been edited by Iye: 20 December 2015 - 12:53 AM

Sorry for my bad spelling - I am still asleep. :)

|=| Iye's UrT Addon |=| Firefox Personas |=| Maps |=|
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