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ut4_york_v8 Rate Topic: -----

new version (March 2021)

#1 User is offline   Snowball Icon

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Posted 01 December 2015 - 11:31 PM

Hi all,

just made another update.

Spawns on the sides are closed + added pathway through the middle.


version 8: https://www.mediafir...ork_v8.pk3/file

previous version: http://www.mediafire...ork_v7.pk3/file



Greetings

This post has been edited by Snowball: 19 March 2021 - 05:34 PM



#3 User is offline   Snowball Icon

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Posted 02 December 2015 - 04:19 PM

Hi Frankie V,

thanks for the comment. I totally forgot about the clock. :biggrin: I'm not sure if I understand what you're saying with the door frames. In Abbey you can get stuck in the door frame also, I believe it has the same measurements. You think it's better to fill this space up with FullClip?


Greetings


#5 User is offline   Snowball Icon

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Posted 02 December 2015 - 10:07 PM

Allright, will do.

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#6 User is offline   Iye Icon

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Posted 02 December 2015 - 11:06 PM

Quote

I would use player clip over the walls thick enough to be flush with the door jams and window frames.

that also prevents parts of the player model from clipping into the wall, which is totally irrelevant gameplay wise, but a nice side effect, visual wise. :)


but about the map:

1st thing is notice: its HUGE. with a shitton of wide open areas, which mostly lack detail imo. stuff like railings on the terrace sort of areas, some crates for additional cover maybe. plants inside the buildings, shelf, stuff like that.

all the grass parts could use some surface deformation, so they look a bit more interesting.

i really like the lightning on the interior parts, and in the area shown in your last screenshot, but on some other, less shadowed areas it looks a bit uniform to me. (but lightning can be a pain in q3 :) ) maybe reduce the overall intensity of the skybox glow ( i assume your skybox emits some base light) and add another bounce stage to the lighting built (careful though, at some point your walls will start to get a green touch - which might be a nice effect though)

and you might want to consider adding version numbers to both your bsp and pk3, in case you want to do updates at some point.
Sorry for my bad spelling - I am still asleep. :)

|=| Iye's UrT Addon |=| Firefox Personas |=| Maps |=|
http://www.mediafire...vk3a602hcfg.jpg

#7 User is offline   Snowball Icon

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Posted 03 December 2015 - 04:38 PM

Thanks, I'll look into it.

#8 User is offline   Dark-knight Icon

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Posted 11 December 2015 - 02:35 PM

soo... any news?

View PostbeautifulNihilist, on 09 September 2015 - 08:50 PM, said:

there are no flaws in Urban Terror, only features.

#9 User is offline   Snowball Icon

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Posted 13 December 2015 - 02:30 AM

OK i have changed several things in the map and took the comments into account.

Hopefully this version is a little better playable.


http://www.mediafire...ut4_york_v2.pk3




Please let me know what ya'll think.


Greetings

This post has been edited by snowzz: 13 December 2015 - 02:42 AM


#10 User is offline   Dark-knight Icon

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Posted 13 December 2015 - 03:55 AM

View Postsnowzz, on 13 December 2015 - 02:30 AM, said:

Hopefully this version is a little better playable.

Please update your first post with any new versions.

View PostbeautifulNihilist, on 09 September 2015 - 08:50 PM, said:

there are no flaws in Urban Terror, only features.

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