Here is the outline for a Game Mode I am calling "Flag Push"
- Best as a 5v5 but could be as small as a 3v3 (definitely not more than 5v5 though)
- Each team spawns on opposite sides of the map within a team base
- Wave respawn is enabled, probably around 6-8 seconds depending on the map.
- In the middle of the map (in the open, maybe on a pillar) is a flag
- A team wins a round when they get the flag in the OTHER team's base.
- New round is started after every flag capture or time runs out (tie).
- Max time limit of around 2-3 minutes per round.
- Teams swap sides every 3 rounds (not necessary but would be a nice map balancing feature)
- First team to win 4 rounds wins the game
- Flag carrier can hold and shoot a pistol (if one was equipped at spawn)
- Flag carrier has kevlar movement penalty (doubled if already wearing kevlar)
- If flag is dropped it stays in that location until it is either picked up or the game time runs out
- Maps should be fairly long and narrow with 3-4 lanes. Lots of verticality if possible. High walls and barriers to vault etc.
I think this game mode would REALLY fit with Urban Terror and the new movement physics. This would encourage a very fast paced game, and since the object is to get the flag to the opponent's base, it introduces a high degree of difficulty and requires team tactics if you want to win. Also, since pushing the flag is the only way to win, it would discourage camping and force engagements around the flag.
I kinda sorta based this concept on the Halo 5 Breakout Game Mode. Breakout has almost paintball style maps that would be a lot of fun with the new physics stuff. The wave respawn should be set such that in most cases a team will respawn before the opposing team is able to capture the flag, however long enough that the capping team has a chance to take the spawning team off guard if possible.
Here is an example of a couple of the Halo 5 Breakout maps:
Breakout Map 1
Breakout Map 2
Breakout Map 3
I would guess that we would want to make the UrT maps about twice as big to provide for all the extra movement speed and the much faster pace of the game, however they should be kept fairly open with 3-4 lanes available for pushing. But there should be lots of obstacles that can be easily used for cover, or for speed boosts through vaulting.
Anyway, I think this type of game mode could be AMAZINGLY fun with all the speed you could get as you rush to the flag, as well as attempting to rush the flag to the enemy base. Or to rush after respawn to get to where the flag was left and stop the enemy team.
This could become THE competitive mode IMO, but that's just my ego probably.
This post has been edited by KroniK: 26 January 2016 - 01:16 PM