Urban Terror Forums: Map Question - Urban Terror Forums

Jump to content

 Login | Register 
Advertisement
Page 1 of 1
  • You cannot start a new topic
  • You cannot reply to this topic

Map Question Rate Topic: -----

#1 User is offline   elirdar Icon

  • Account: elirdar
  • Joined: 04-June 13
  • Posts: 1

Posted 07 January 2016 - 09:53 PM

Hello All

Long time player, i think i even have a 1.27 build or earlier hiding somewhere on cd....

Rarely ever post.


I'm just wondering as I've had some time lately to ponder amusing things

How large X x Y size can a map be in URT?
Would Z size depend on how large X and Y were? To increase Z to functional limits, how much would X and/or Y need to decrease?

These obviously ignore buildings, landscape and other resources in the actual map.


How large, X and Y, is the largest commonly played map these days?

Thanks for reading!

#2 User is offline   killspree Icon

  • Account: killspree
  • Main tag: ds`
  • Country:
  • Joined: 21-November 12
  • Posts: 296

Posted 08 January 2016 - 07:44 PM

Depending on how you compile your map in a box version you will be limited.

If you use clever tricks like vis blocking there is no limit on how big your map can be.

Keep in mind that urban terror is based on fast gameplay and a large map can kill that.

Greetsz,




#3 User is offline   Iye Icon

  •   head moderator   
    Co-Chief Community Moderator
  • Account: iye
  • Country:
  • Joined: 07-June 11
  • Posts: 966

Posted 08 January 2016 - 09:15 PM

i remember there actually is a max size for a box map (aka the entire sky is only a single box around the map's structure) =>

This of course assumes that you are trying to do a -vis built (set up the map so not everything is rendered everytime, no matter where you are), but thats something you always want to do (otherwise, and even more so with HUGE maps, cruel fps drops await)

there also is the _blocksize key, which somehow dictates the complexity (#surfaces).

No way to really give you a concrete limit though.

I can tell you that a 32k * 32k * 10k map works though (FPS is horrible) and that GTKradiant 1.5 has its editor limited to 64k cubed.
Note: all measurements taken in quake units, which equal inches if im not mistaken. so a factor of 2.54 on top of that.


//edit Iye:
maybe naming the unit on distances would be a nice thing....

This post has been edited by Iye: 08 January 2016 - 09:21 PM

Sorry for my bad spelling - I am still asleep. :)

|=| Iye's UrT Addon |=| Firefox Personas |=| Maps |=|
http://www.mediafire...vk3a602hcfg.jpg

#4 User is offline   JustMe... Icon

  • Account: justme
  • Main tag: CMM|
  • Country:
  • Joined: 28-February 10
  • Posts: 660

Posted 08 January 2016 - 09:29 PM

The biggest map being played right now is probably Eagle TDM (i know there is bigger 3rd party maps, but not really getting played so)
Ingame: Swiiitan
Clan: **Saft

Page 1 of 1
  • You cannot start a new topic
  • You cannot reply to this topic

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users

bullet_disabledSponsored link
https://www.frozensand.com/


Copyright © 1999-2019 Frozensand Games Limited  |  All rights reserved  |  Urban Terror™ and FrozenSand™ are trademarks of Frozensand Games Limited

Frozensand Games is a Limited company registered in England and Wales. Company Reg No: 10343942