Advertisement
Movement Update
#84
Posted 09 March 2016 - 12:43 PM
I just wondered if the movement and stamina loss balance could be done by just calculating the work done by the particular movement (of course excluding negative work). I was thinking about this for the wall-running, wouldn’t it be well balanced automatically if wall running just takes as much stamina as jumping (as a benchmark) to cover the same distance on the z-axis plus normal running on the x-y-plane. Then you would have additional movement that in no way gives a disadvantage to prior movement ability.
#85
Posted 09 March 2016 - 01:50 PM
i like that idea.
even though one still would have to decide if wallrunning should give you a higher "base" (as in speed not taken into account for that value) accuracy then jumping.
you could argue that it should, as you have the wall to steady yourself, but then again wallrunning would be a really "shaky" thing. :)
even though one still would have to decide if wallrunning should give you a higher "base" (as in speed not taken into account for that value) accuracy then jumping.
you could argue that it should, as you have the wall to steady yourself, but then again wallrunning would be a really "shaky" thing. :)
Sorry for my bad spelling - I am still asleep. :)
|=| Iye's UrT Addon |=| Firefox Personas |=| Maps |=|
http://www.mediafire...vk3a602hcfg.jpg
|=| Iye's UrT Addon |=| Firefox Personas |=| Maps |=|
http://www.mediafire...vk3a602hcfg.jpg
Advertisement
#88
Posted 09 March 2016 - 10:49 PM
crimzon, on 09 March 2016 - 02:25 PM, said:
Urban Terror HD looks kinda less HD than UrT 4.2
Well we could super size the graphics at the cost of frame rates and then bait and switch for release. :D
JUST LIKE The Division...
Yes I'm bitter.
The good news
3rd party maps will be allowed so if someone wants to risk breaking the FPS bank go for it. Would love to see a map that favors eye candy over frame rates. :D
doing "stuff" with dead things.
1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users
Advertisement