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[RC] UrT 4.3 Release Candidate 3

#11 User is offline   Pat59 Icon

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Posted 03 February 2016 - 01:21 PM

hi,

Gungame down ??

#12 User is offline   YAY5637 Icon

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Posted 03 February 2016 - 05:23 PM

Cool, I'll download it later ;)


#14 User is offline   Txc Icon

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Posted 03 February 2016 - 11:39 PM

I love the Benelli according to what I already saw .
Except it has just 5 rounds capacity . Come on .
No time nor space on the hard right now , will check it these days & will tell you for sure .
& so far I am not able to see a reason Benelli to not be able to contain 8 shells within .

#15 User is offline   Ikslorin Icon

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Posted 04 February 2016 - 08:19 AM

View PostBarbatos, on 03 February 2016 - 08:35 PM, said:

Ah-ha! Very odd. Would you mind trying to launch the game with the Quake3-UrT.exe file from 4.2.023? Just to make sure it's not a regression in the engine code.

Even after a restart the new Quake3-UrT.exe is launched without file explorer choking. Swapping it out for the .exe from 4.2.023 does the same, and I could connect without any problems to the Instagib server.

My guess would be, that it's purely a problem with file explorer and the certificate warning on Windows 10. Since my computer is so old and slow, file explorer somehow was incapable of starting the game, after I clicked on "Run anyway" on the certificate warning pop-up. This didn't get fixed by the big Windows 10 update I installed in between the first few attempts.

I suppose the only way to solve this would be changing the security settings on Windows or giving the .exe a Code Signing. But, I wouldn't be surprised, if the latter turns out to be expensive or difficult.

This post has been edited by Ikslorin: 04 February 2016 - 08:30 AM


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#16 User is offline   beautifulNihilist Icon

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Posted 04 February 2016 - 08:36 PM

How do I use a custom crosshair?


#18 User is offline   Iye Icon

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Posted 06 February 2016 - 04:31 PM

View PostbeautifulNihilist, on 04 February 2016 - 08:36 PM, said:

How do I use a custom crosshair?

View PostBarbatos, on 06 February 2016 - 12:03 PM, said:

You'll need to create a third party pk3 with an updated scripts/urbanterror.crosshair file referencing the paths to your new crosshair's .tga images.


2 questions:

1) if i add a zzz*.pk3 with single crosshair in /scripts/urbanterror.crosshair, wouldnt that overwrite all other crosshairs?
2) how does it work with sv_pure? aka does the game simply add the crosshairs found in 1) to the list, so sv_pure is not a problem and default crosshairs dont get overwritten?
Sorry for my bad spelling - I am still asleep. :)

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#20 User is offline   Twofortheseven Icon

Posted 07 February 2016 - 05:06 PM

Why not just have a folder which we can access for crosshairs and simply add an image there then select which crosshair image we want ingame.

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