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[4.3] weapon selection

suggestion for a yet another new weapon selection

#11 User is offline   Iye Icon

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Posted 25 February 2016 - 07:16 PM

update: mine now basically looks the same. except for the hotkeys. which i probably wont change in my script due to implementation reasons (the joined button for "none" really f***s it all up)

Im not really happy with how the pistol and items selection look like though. mainly because of the vast amount of empty space. i might add another BGimage or something.
Sorry for my bad spelling - I am still asleep. :)

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#13 User is offline   Iye Icon

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Posted 28 February 2016 - 08:42 PM

those look pretty nice :)

3 things though:
  • i would probably move the "None" Option upwards just below the other menu items
  • modify the icons used for the items/grenades to have a the same aspect ratio as the weapons (same for the mac11), aka add space left and right of the actual imige in the .tga. This would make them keep the aspect ratio more or less all the time.
  • have some more visible hints of what is the currently selected and the hovered item.


Oh. And the frf1 needs to display its zoom capabilities.
Sorry for my bad spelling - I am still asleep. :)

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#15 User is offline   Biddle Icon

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Posted 29 February 2016 - 12:12 AM

Good job Barbie !

I guess we don't need to display the weapon's description in the "current" box. Maybe just the "selected" one is enough.
It will certainly look more neat that way.

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#16 User is offline   Iye Icon

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Posted 29 February 2016 - 07:49 AM

View PostBarbatos, on 29 February 2016 - 12:09 AM, said:

I think it's a bad design practice to have the same button at different places depending on the menu you're viewing.

I was thinking about distances, while you consider memorable positions to be more important. Havent thought about it that way.

View PostBarbatos, on 29 February 2016 - 12:09 AM, said:

I have very poor photoshop skills so if anyone is interested please be my guest! Otherwise it'll probably stay untouched because the artists @ FS are fully focused on UrT HD.

I guess i could do that. After all, its my idea to change it :P
//edit iye: icons here

View PostBarbatos, on 29 February 2016 - 12:09 AM, said:

Do you have some ideas in mind? I'm not really convinced by your red/green concept to be honest. Right now you can quickly "get it" in a second or two just by moving the mouse around to hover a weapon, doesn't it make it obvious enough? :)

Probably a good point. i only looked at a static screenshot.
Maybe border and text thickness for the "selected" one?

2 more points:
  • i would add some text to the area around the "cancel" button:
    "Select a weapon or click cancel". Its rather obvious, but nice to have
  • Depending on whether you keep the 4.3 or 4.2 weapon selection menu (the one with primary, secondary, sidearm):
    • Either add the "skin selector" to the 4.3 animated char model (instead of that switch between red and blue"), or add a button.
    • Probably add a "Player/skin select" option to the tabs at the top of the window

I personally would vote for keeping the 4.3 menu in that regard, i liked the character model. Maybe its possible to display the CURRENT playermodel (depending on your current team?)

This post has been edited by Iye: 29 February 2016 - 12:29 PM

Sorry for my bad spelling - I am still asleep. :)

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#17 User is offline   Orbit Icon

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Posted 29 February 2016 - 09:22 AM

A bit offtopic but in sidearm menu should have "none" option.
It's really players choice. To get extra item slot you disable sidearm.

#18 User is offline   Iye Icon

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Posted 29 February 2016 - 11:50 AM

View PostOrbit, on 29 February 2016 - 09:22 AM, said:

[...]sidearm menu should have "none" option.
It's really players choice. To get extra item slot you disable sidearm.


that's why the "none" option was added to the primary menu.
Nevertheless i would like to see that option becoming available. :)
But one usually should have at least one weapon (that is not a knife) though.
Thus either you always have to have a sidearm, or you always have to have at least one weapon equipped.
While the later is obviously preferable (i would rather not have a DE than a, lets say, LR), the 1st option is way easier to implement.
Sorry for my bad spelling - I am still asleep. :)

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