[4.3] weapon selection
suggestion for a yet another new weapon selection
#11
Posted 25 February 2016 - 07:16 PM
Im not really happy with how the pistol and items selection look like though. mainly because of the vast amount of empty space. i might add another BGimage or something.
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#12
Posted 28 February 2016 - 08:14 PM
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I might do some slight adjustments but I'm pretty much done with them now.
#13
Posted 28 February 2016 - 08:42 PM
3 things though:
- i would probably move the "None" Option upwards just below the other menu items
- modify the icons used for the items/grenades to have a the same aspect ratio as the weapons (same for the mac11), aka add space left and right of the actual imige in the .tga. This would make them keep the aspect ratio more or less all the time.
- have some more visible hints of what is the currently selected and the hovered item.
Oh. And the frf1 needs to display its zoom capabilities.
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#14
Posted 29 February 2016 - 12:09 AM
Iye, on 28 February 2016 - 08:42 PM, said:
No I wouldn't do that, I think it's a bad design practice to have the same button at different places depending on the menu you're viewing. It needs some consistency to make sense. :)
Iye, on 28 February 2016 - 08:42 PM, said:
I have very poor photoshop skills so if anyone is interested please be my guest! Otherwise it'll probably stay untouched because the artists @ FS are fully focused on UrT HD.
Iye, on 28 February 2016 - 08:42 PM, said:
Do you have some ideas in mind? I'm not really convinced by your red/green concept to be honest. Right now you can quickly "get it" in a second or two just by moving the mouse around to hover a weapon, doesn't it make it obvious enough? :)
Iye, on 28 February 2016 - 08:42 PM, said:
Good catch, thanks.
#16
Posted 29 February 2016 - 07:49 AM
Barbatos, on 29 February 2016 - 12:09 AM, said:
I was thinking about distances, while you consider memorable positions to be more important. Havent thought about it that way.
Barbatos, on 29 February 2016 - 12:09 AM, said:
I guess i could do that. After all, its my idea to change it :P
//edit iye: icons here
Barbatos, on 29 February 2016 - 12:09 AM, said:
Probably a good point. i only looked at a static screenshot.
Maybe border and text thickness for the "selected" one?
2 more points:
- i would add some text to the area around the "cancel" button:
"Select a weapon or click cancel". Its rather obvious, but nice to have - Depending on whether you keep the 4.3 or 4.2 weapon selection menu (the one with primary, secondary, sidearm):
- Either add the "skin selector" to the 4.3 animated char model (instead of that switch between red and blue"), or add a button.
- Probably add a "Player/skin select" option to the tabs at the top of the window
- Either add the "skin selector" to the 4.3 animated char model (instead of that switch between red and blue"), or add a button.
I personally would vote for keeping the 4.3 menu in that regard, i liked the character model. Maybe its possible to display the CURRENT playermodel (depending on your current team?)
This post has been edited by Iye: 29 February 2016 - 12:29 PM
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#18
Posted 29 February 2016 - 11:50 AM
Orbit, on 29 February 2016 - 09:22 AM, said:
It's really players choice. To get extra item slot you disable sidearm.
that's why the "none" option was added to the primary menu.
Nevertheless i would like to see that option becoming available. :)
But one usually should have at least one weapon (that is not a knife) though.
Thus either you always have to have a sidearm, or you always have to have at least one weapon equipped.
While the later is obviously preferable (i would rather not have a DE than a, lets say, LR), the 1st option is way easier to implement.
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