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[RC] UrT 4.3 Release Candidate 4


#32 User is offline   Pat59 Icon

  • Account: pat59
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Posted 29 May 2016 - 03:15 PM

View PostBarbatos, on 25 May 2016 - 05:58 PM, said:

Reminder: if you find bugs please report them on our issue tracker. Thanks.


Hi,

I would say that on empty server it's quite hard to test something :wacko:

Could you add some bots to be able to test ?

Thanks.

#33 User is offline   dhall91605 Icon

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Posted 07 June 2016 - 07:26 AM

Here's some issues I've noticed that I've posted about. https://github.com/F...ror4/issues/278

And same thing Pat59. Nobody to every test with whenever I am on. Please add some bots :)
Thanks.

#34 User is offline   karnute Icon

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Posted 07 June 2016 - 06:55 PM

View Postdhall91605, on 07 June 2016 - 07:26 AM, said:

And same thing Pat59. Nobody to every test with whenever I am on. Please add some bots :)


Initially the test servers have bots, but some players call-vote to kick them and then they quit, so the server remains without bots.

Is there any option to return the server to initial state (and map) whenever it is empty for some time?
Maybe, it could be an interesting option for server admins, like a cvar with time in minutes (zero or negative means never) after server empty of players, to return into initial state (bots, cyclemap, etc.).

This post has been edited by karnute: 07 June 2016 - 06:55 PM


#35 User is offline   Iye Icon

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Posted 07 June 2016 - 07:58 PM

Quote

Is there any option to return the server to initial state (and map) whenever it is empty for some time?
Maybe, it could be an interesting option for server admins, like a cvar with time in minutes (zero or negative means never) after server empty of players, to return into initial state (bots, cyclemap, etc.).

like, b3? :)
Sorry for my bad spelling - I am still asleep. :)

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#36 User is offline   pocpoc Icon

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Posted 09 June 2016 - 07:52 PM

Hi,

I just tested the RC4 and here are my thoughts:

Im a bit confused about the Benelli M4 because it shots one projectile despite being described as having 12 gauge shotshells as ammunition like the SPAS. I dont know if it's intentional but it feels weird for a shotgun and is harder to hit. Also the rate of fire seems slow compared to other close range weapons. The reload time is ridiculously fast though but overall it seems underpowered compared to the SPAS.

Apart from that I like the FRF1 being between the PSG and the SR8 in terms of damage and RoF.

I also think the recoil from the Magnum is quite high.

About the weapons selection interface, I dont understand the need to put a picture of the weapon in background of the description, we can see it in the left and it's harder to read.

Good work overall on these updates I'm happy to see that Urban Terror is still alive! :)

pocpoc

PS: I agree with karnute about the bots, as a noob fragger it was hard to test against HappyDay :P

This post has been edited by pocpoc: 09 June 2016 - 07:54 PM

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#37 User is offline   Magister Icon

  • Account: magister
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Posted 15 June 2016 - 06:00 AM

Are there any updates to the progress of 4.3 development? Thanks!

This post has been edited by magister: 15 June 2016 - 06:01 AM


#38 User is offline   KroniK Icon

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Posted 16 June 2016 - 01:57 AM

Its mostly put together. Little details getting fixed here and there, and the Devs have lives outside developing a game in their free time. Summer is when everyone gets busy, so I'm sure its very close to release but requires some last minute attention that is tough to get this time of year.

This post has been edited by KroniK: 16 June 2016 - 01:57 AM


#39 User is offline   Magister Icon

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Posted 16 June 2016 - 04:18 AM

Thanks for the response KroniK. I know that you have good information.

This post has been edited by magister: 17 June 2016 - 07:12 PM



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