So this is not really something that is necessarily useful to anyone except those that are developing high quality maps for HD and use blender, and are willing to spend money to get some amazing tools for creating maps, however this might end up only applying to anyone in the FS team that is making maps.
Andrew Price and his team at blenderguru.com have just released a really neat pack of photo scanned rocks, large rock formations, rock textures, and rock brushes for sculpting in blender. This pack is kind of spendy but for everything that is included its a pretty good deal.
Here is a video of the details:
Again, this is probably mostly relevant to the FS team but I thought I'd share on the forums.
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Rocks For Maps
#2
Posted 05 August 2016 - 09:52 AM
In house we already have a ton of UE4 ready assets that we have collected over time as well as a large volume of secondary assets we have purchased.
The sore spot at the moment though is the lack of a fine tuned cataloguing and fair share pipeline that makes it an easy to manage resource pool accessible in one spot so as to make environment development a shared project that can be worked on by more than one developer at a time which traditionally has always been in the hands of a single individual.
With the ability to migrate assets it's not that difficult to cross share assets with each environment set up as individual projects but where the rub occurs is the amount of Internet based storage required to create a source chain and in app source control that does not take long for an in progress environment development to expand beyond the available storage space on our SVN hosted server. To date we have attempted to host the requirement of asset access and both times have exceeded our host storage allotment resulting in server crashing/
So
In all probability we have it, or can make it but the problems we are currently facing is the lack of storage and the ability to catalogue sorted assets into a meaningful structure
The sore spot at the moment though is the lack of a fine tuned cataloguing and fair share pipeline that makes it an easy to manage resource pool accessible in one spot so as to make environment development a shared project that can be worked on by more than one developer at a time which traditionally has always been in the hands of a single individual.
With the ability to migrate assets it's not that difficult to cross share assets with each environment set up as individual projects but where the rub occurs is the amount of Internet based storage required to create a source chain and in app source control that does not take long for an in progress environment development to expand beyond the available storage space on our SVN hosted server. To date we have attempted to host the requirement of asset access and both times have exceeded our host storage allotment resulting in server crashing/
So
In all probability we have it, or can make it but the problems we are currently facing is the lack of storage and the ability to catalogue sorted assets into a meaningful structure
doing "stuff" with dead things.
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