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Urban Terror 4.3 - RELEASE !
#91
Posted 11 October 2016 - 09:01 AM
Hey,
been away for a while but trying to get back to UrT again. ;) Thanks for 4.3, its amazing how long this Game is around by now.
Cheers
Wolfseye
Hey guys,
thanks to FS (or whatever the new name is) ;) for continueing to keep this Game alive. ... i am looking forward, again, to get back into UrT after quite a while.
Cheers
Wolfseye
been away for a while but trying to get back to UrT again. ;) Thanks for 4.3, its amazing how long this Game is around by now.
Cheers
Wolfseye
Hey guys,
thanks to FS (or whatever the new name is) ;) for continueing to keep this Game alive. ... i am looking forward, again, to get back into UrT after quite a while.
Cheers
Wolfseye
#95
Posted 20 October 2016 - 06:10 AM
Might we consider not letting the knife cause damage when playing insta-gib? Also, you can use the knife in gun-game to progress, which means you don't have to use any of the guns at all to win. It takes the fun out of it pretty quickly. Lastly, can you consider requiring two kills per gun to progress?
Other than that, thanks for the update and all of the effort you put into this still awesome, free game.
-Flux.
Other than that, thanks for the update and all of the effort you put into this still awesome, free game.
-Flux.
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#96
Posted 21 October 2016 - 12:57 PM
Reflux, on 20 October 2016 - 06:10 AM, said:
Also, you can use the knife in gun-game to progress, which means you don't have to use any of the guns at all to win. It takes the fun out of it pretty quickly.
Other than the HK, it should'nt be much of an advantage using the knife, unless you're a 1337 Kn!Fz0r!
I added your other ideas to the suggestion list, thanks.
#98
Posted 27 October 2016 - 05:52 PM
urtkev, on 27 October 2016 - 08:28 AM, said:
The no hits issue still exists with high ping. Any plan to fix that in the next patch?
Try playing in a server with ~250 ping or above and it will be very significant comparing with the previous versions of urt release.
Try playing in a server with ~250 ping or above and it will be very significant comparing with the previous versions of urt release.
This is most likely linked to the sv_fps unlock.
Biddle, on 18 October 2016 - 01:00 AM, said:
We should have it fixed sometime soon.
#100
Posted 28 October 2016 - 03:30 AM
What does it mean that the two bugs in 4.3 that the UZL website makes reference to are listed with a status of Closed on their respective github entries? How can they be closed unless a release has been made that resolves them?
This post has been edited by Magister: 28 October 2016 - 03:40 AM
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