just a few things
for 4.3.2 xd
#1
Posted 11 October 2016 - 01:31 PM
1. bring back the possibility to boot someone with prejump like it was in 4.1/ 4.2. in 4.3 you can't no more boot someone by walk into him with pressed the jump key.
2. number of deaths should be changed with the number of assists on scoreboard.
3. auths of players on spec should be displayed as well as those who are in game. it could be handy in pickups for example.
#3
Posted 10 January 2017 - 01:12 PM
#4
Posted 10 January 2017 - 04:56 PM
brown, on 10 January 2017 - 01:12 PM, said:
There are some bugs that we've decided to NOT fix and keep in the game, but they are still bugs in the first place. This one was always a bug and we always intended to fix it.
Deal with it. :)
#5
Posted 10 January 2017 - 04:57 PM
Barbatos, on 11 October 2016 - 06:48 PM, said:
Well I am curious was it fixed just for being a bug with no more thought going into it or did you talk with testers about the pros/cons of keeping it? If it's going to be standard to fix bugs just for being bugs than I'm sure you know that the fast movement in this game that sets it apart from being just a CS clone wouldn't exist as it originally was a bug in Quake.
there was nothing game breaking with this bug and all it did was act as a bit more advanced booting mechanic, adding a tiny tiny amount of more depth to the game but nothing negative.
#6
Posted 10 January 2017 - 08:04 PM
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http://www.mediafire...vk3a602hcfg.jpg
#7
Posted 10 January 2017 - 10:52 PM
Fredrik, on 10 January 2017 - 04:57 PM, said:
there was nothing game breaking with this bug and all it did was act as a bit more advanced booting mechanic, adding a tiny tiny amount of more depth to the game but nothing negative.
This bug made it far easier for anyone knowing the trick to boot someone by just walking around with the jump button pressed, whereas other people had to precisely aim and jump at the right moment to hit some other player. It gave a very clear advantage in knife/boot battles and required no particular skill whatsoever thus making it easy to abuse.
Yes the strafe jumps, circle jumps, corner jumps et al originate from quake bugs but they are hard to master, require skill and time to fully understand, making them some very interesting gameplay material. The boot bug wasn't any of this and added nothing interesting to the game.
To answer your question, yes this bug was reported by and discussed with QA testers and community members for years (iirc this was reported at least 7 years ago) and no, we developers do not fix bugs for the sake of it but actually talk about them, look for the best ways to solve them, question ourselves, and think. Sometimes.
#8
Posted 11 January 2017 - 12:05 AM
Which leads to the flaw in ur comment.
Barbatos, on 10 January 2017 - 10:52 PM, said:
That is not the way to play UrT.
We move around by continuously jumping and so a sequence of jump > jump > jump > jump > boot is easier than to jump > jump > jump > jump > hold jumpkey > walk into enemy, because the latter sequence involves breaking a otherwise straightforward repetitive pattern.
so it's a more difficult technique (relative to the normal way, it's easy to learn the technique) and doing it results in consuming less stamina (you do one less jump) and a guaranteed boot because there is no timing involved. However while using the technique you can not move in the vertical plane which you may want to do for dodging purposes so it is not that black and white and that is what depth involves, giving players a choice of what mechanics they want to do depending on a situation and there is definitely a place for both techniques to be used.
This post has been edited by Fredrik: 11 January 2017 - 12:06 AM
#9
Posted 11 January 2017 - 12:16 PM
Barbatos, on 10 January 2017 - 10:52 PM, said:
if someone plays this way, then he must be some kind of idiot.
Barbatos, on 10 January 2017 - 10:52 PM, said:
pre-boot technique was an interesting feature making urt somehow special, it was useful especially when blocked by someone while carrying unlocked grenade.
@fredrik waste of time - you can't reason with fs
This post has been edited by brown: 11 January 2017 - 12:44 PM