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Returning to Mapping Rate Topic: -----

#1 User is offline   AnonDafb Icon

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Posted 09 April 2018 - 04:18 PM

Hello to all, am returning to the UrT and Mapping.

I forget all about this :'c, I need help with the compiler of Gtkradiant. When I want test my map I compile it and when I start the UrT and write in console /devmap mymap or /map mymap, appear a mesagge saying RE_LoadWorldMap: maps/mymap.bsp no found...but I have de BSP file in the folder map.

#2 User is offline   Snowball Icon

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Posted 09 April 2018 - 05:10 PM

Hey Anon, great to see you back!

First you have to write /set sv_pure 0

in order for Urt to select .map files instead of .pk3

#3 User is offline   AnonDafb Icon

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Posted 09 April 2018 - 05:36 PM

Oh yeah, works good. Thank you snowzz...is great see u again :D

#4 User is offline   Iye Icon

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Posted 09 April 2018 - 05:42 PM

Just to add this: i always found it usefull to build my maps in a different directory structure, pack them as a pk3 and then copy them over into my mapping installation. This way you can be sure you didnt forget any of your textures and scripts, in contrast to having them all in the same q3ut4 folder as your testing environment.

Granted thats more of a late stage concern once you have your geometry figured out and such.
Sorry for my bad spelling - I am still asleep. :)

|=| Iye's UrT Addon |=| Firefox Personas |=| Maps |=|
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