My Mac is a 2012 Macbook Pro Retina w/ 8GB RAM, GeForce 650M (1GB) and a 2.6GHz Core i7 with OS 10.13 (High Sierra).
It's very frequent while playing to get huge famerate drops (from 60fps down to below 30fps) and a very laggy mouse input that makes it impossible to aim.
It happens when I look into areas with longer view distances and maybe a lot of players.
But this is not normal correct? Last time I played UT (maybe around 2012) I could run at the native resolution (2880x1800) with perfect performance and zero framerate issues.
There should be nothing stopping my machine from running at a locked 60fps no matter what, right?
Anything I can check out, to try to fix it?
Thanks
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Very Low Performance
#2
Posted 16 October 2017 - 04:01 PM
captaincatfish, on 15 October 2017 - 10:35 PM, said:
My Mac is a 2012 Macbook Pro Retina w/ 8GB RAM, GeForce 650M (1GB) and a 2.6GHz Core i7 with OS 10.13 (High Sierra).
It's very frequent while playing to get huge famerate drops (from 60fps down to below 30fps) and a very laggy mouse input that makes it impossible to aim.
It happens when I look into areas with longer view distances and maybe a lot of players.
But this is not normal correct? Last time I played UT (maybe around 2012) I could run at the native resolution (2880x1800) with perfect performance and zero framerate issues.
There should be nothing stopping my machine from running at a locked 60fps no matter what, right?
Anything I can check out, to try to fix it?
Thanks
It's very frequent while playing to get huge famerate drops (from 60fps down to below 30fps) and a very laggy mouse input that makes it impossible to aim.
It happens when I look into areas with longer view distances and maybe a lot of players.
But this is not normal correct? Last time I played UT (maybe around 2012) I could run at the native resolution (2880x1800) with perfect performance and zero framerate issues.
There should be nothing stopping my machine from running at a locked 60fps no matter what, right?
Anything I can check out, to try to fix it?
Thanks
Try to use a newer version of the ioquake3 engine: https://github.com/mickael9/ioq3
Follow me: https://github.com/danielepantaleone
#3
Posted 16 October 2017 - 11:29 PM
I downloaded that and tried it out just now.
It runs a very slight amount better. But I still get framerate drops down to the 30-40 fps range. Even in areas where not a whole lot is going on.
I imagine if I run the game in Bootcamp using Windows 7 it will run flawlessly :\ I'll try that later.
Any more possibilities for running it well under OS X?
It runs a very slight amount better. But I still get framerate drops down to the 30-40 fps range. Even in areas where not a whole lot is going on.
I imagine if I run the game in Bootcamp using Windows 7 it will run flawlessly :\ I'll try that later.
Any more possibilities for running it well under OS X?
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#8
Posted 24 January 2018 - 06:10 PM
KarlMariaSeeberg, on 24 January 2018 - 03:18 PM, said:
is this mickael9 client clean? the imprved sv_cheat section makes me kind of nervous.
This cvar basically has the same effect as devmap without having to reload the map
// If the level was started with "devmap <levelname>"
// or if sv_cheatMode was set to 1 or 2 then cheats will be allowed.
// if not, the cheats will not be allowed.
There is absolutely no unfair advantage that can be gained from this.
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