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4.2/4.3 Maps Missing Texture Issue Revisited Rate Topic: ***** 1 Votes

#11 User is offline   Iye Icon

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Posted 09 November 2017 - 08:25 PM

No. Your client needs the textures to load them, and the server needs to have the package so that it is allowed in sv_pure. This feature originally was designed so that you couldnt just load any assets there werent "checked" by the server admin (as they need the same package).
Sorry for my bad spelling - I am still asleep. :)

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#12 User is offline   drunkrabbit Icon

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Posted 09 November 2017 - 09:49 PM

k

This post has been edited by drunkrabbit: 10 November 2017 - 04:57 AM


#13 User is offline   schroeder Icon

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Posted 09 November 2017 - 11:18 PM

FYI I tested several of my map picks w/ known texture problems - and these worked ok after the .pk3.

alps, concrete_arena, piketurn, sparta_v2_1, jerusalem, narvik, cemetry, dtc, antic, city6, tjajakjok, violentos, blitzkrieg2, terrorism, imperial, knightfight, sparta_v2_1, treeway, valley_r2, baeza, templesofbam


I only had one map that didn't work - may be a name collision thing? Not sure if I want to spend the time to investigate:

bliss


If anyone would like to experiment, I'll keep my "unlisted" test server for about a week w/ lots of maps loaded. You can issue !map !maps !setnextmap commands w/o admin on this server.

/connect iris.confluvium.info:27346


Examples:

!maps                   // list avail maps
!map ut4_dtc            // change map immediately



Running TDM but you can change gametype like this:

/callvote g_gametype {0, 1, 2...}


Have fun!
-Schro

#14 User is offline   drunkrabbit Icon

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Posted 11 November 2017 - 10:57 PM

I might be missing something.. But if FS removed them from the transition from 4.2 to 4.3, Why can't they just roll out an update and give them back?

This post has been edited by drunkrabbit: 11 November 2017 - 10:58 PM



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#16 User is offline   drunkrabbit Icon

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Posted 01 September 2019 - 10:40 PM

Does any one have a working link for this?
Thanks


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